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Should I add Action Points to my game?
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<blockquote data-quote="BSF" data-source="post: 2825383" data-attributes="member: 13098"><p>I like them! We are using Bad Axe Games' Mythic Heroes for both the archetypes and the action points. I encourage players to use action points liberally. Toward that end, I refresh AP each session. I knew that if I didn't, AP would just be another resource the players would hoard and were always afraid to use. </p><p></p><p>One of the more fun uses we have seen in my game were when the group was getting ready to ambush a flying ship. The Favored Soul didn't have enough slots to give everyone in the group air walk. Then they remembered they could use an AP to refresh a spell immediately after it was cast. The entire group ascended to attack the flying ship just as it flew into a valley. It was a great combat! It was even more fun when the martial artist was pushed off the side of the ship, but didn't fall since he had Air Walk on himself. Then he blew an AP to emulate the run feat so he could sprint fast enough to catch back up to the flying ship and join back in the fight. In another instance of the same scene, I awarded an AP to one of the players when I chose to confirm a crit on his PC. I admit that I did this because he kept using AP to bump up his AC so he could be hard to hit. So he took a crit, but received another AP that he used the next round to bump his AC.</p><p></p><p>The players had a great time with it as we had just introduced AP. They knew they were going to have a difficult time with the fight, and they did. But using AP they suddenly found themselves with a few more options than they were accustomed to. Once they got into the swing of things, the descriptions and heroics went up a notch. Admittedly, you have a great group and you probably don't need to encourage the players to think outside the box. But for my group, it was a nice little bump to refresh the feeling of wonder and heroism in the game.</p></blockquote><p></p>
[QUOTE="BSF, post: 2825383, member: 13098"] I like them! We are using Bad Axe Games' Mythic Heroes for both the archetypes and the action points. I encourage players to use action points liberally. Toward that end, I refresh AP each session. I knew that if I didn't, AP would just be another resource the players would hoard and were always afraid to use. One of the more fun uses we have seen in my game were when the group was getting ready to ambush a flying ship. The Favored Soul didn't have enough slots to give everyone in the group air walk. Then they remembered they could use an AP to refresh a spell immediately after it was cast. The entire group ascended to attack the flying ship just as it flew into a valley. It was a great combat! It was even more fun when the martial artist was pushed off the side of the ship, but didn't fall since he had Air Walk on himself. Then he blew an AP to emulate the run feat so he could sprint fast enough to catch back up to the flying ship and join back in the fight. In another instance of the same scene, I awarded an AP to one of the players when I chose to confirm a crit on his PC. I admit that I did this because he kept using AP to bump up his AC so he could be hard to hit. So he took a crit, but received another AP that he used the next round to bump his AC. The players had a great time with it as we had just introduced AP. They knew they were going to have a difficult time with the fight, and they did. But using AP they suddenly found themselves with a few more options than they were accustomed to. Once they got into the swing of things, the descriptions and heroics went up a notch. Admittedly, you have a great group and you probably don't need to encourage the players to think outside the box. But for my group, it was a nice little bump to refresh the feeling of wonder and heroism in the game. [/QUOTE]
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