Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should I add Action Points to my game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 2825835" data-attributes="member: 945"><p>I just started using APs with my current campaign. In short, I love 'em.</p><p></p><p>Like EN, I've found that my players are more apt to take risks if they have a pool of APs under their belt. They get a lot more cautious if they run low. </p><p></p><p>I'm using Grim Tales' system with a few more additions from Unearthed Arcana. </p><p></p><p>Basically, they can use APs to:</p><p>Re-roll any d20</p><p>Add 1d6 to a d20 roll</p><p>As a free action, add +4 to their AC</p><p>Overcome DR for one round</p><p>Heal some amount of hit points (the die used goes up as levels increase) after a combat encounter.</p><p>They can automatically stabilize if below 0 hit points.</p><p></p><p>Mostly, this has worked fairly well, with the exception that I added a few things after the campaign started - overcoming DR being one of them, and they tend to forget about it sometimes.</p><p></p><p>But, also like EN, I find that I can really not hold back any punches. I let the dice fall where they may, because I know - in general, they can bust out an AP to save their ass. I suspect that there would be <em>at least</em> 3 more deaths in the party had there not been APs in play.</p><p></p><p>I started them all out with 5, and I award them based on good role-playing or good puzzle-solving. I also give out a few when they advance to a new level.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2825835, member: 945"] I just started using APs with my current campaign. In short, I love 'em. Like EN, I've found that my players are more apt to take risks if they have a pool of APs under their belt. They get a lot more cautious if they run low. I'm using Grim Tales' system with a few more additions from Unearthed Arcana. Basically, they can use APs to: Re-roll any d20 Add 1d6 to a d20 roll As a free action, add +4 to their AC Overcome DR for one round Heal some amount of hit points (the die used goes up as levels increase) after a combat encounter. They can automatically stabilize if below 0 hit points. Mostly, this has worked fairly well, with the exception that I added a few things after the campaign started - overcoming DR being one of them, and they tend to forget about it sometimes. But, also like EN, I find that I can really not hold back any punches. I let the dice fall where they may, because I know - in general, they can bust out an AP to save their ass. I suspect that there would be [i]at least[/i] 3 more deaths in the party had there not been APs in play. I started them all out with 5, and I award them based on good role-playing or good puzzle-solving. I also give out a few when they advance to a new level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should I add Action Points to my game?
Top