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General Tabletop Discussion
*TTRPGs General
Should I add Action Points to my game?
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<blockquote data-quote="Jedi_Solo" data-source="post: 2826319" data-attributes="member: 40245"><p>Our group uses them and I, as a player, like them. They help avoid the 'bad luck' situations and help the PCs be more heroic at times when heroes are needed. It may tip the scales in favor of the PCs - but the PCs are supposed to be the stars and the heroes of the story.</p><p></p><p>If the front-liner NEEDS to land that hit to save the party - Action Points will help make that dramatic moment succeed and make a story that will be told over and over for years to come as a high point in the session/campaign. </p><p></p><p>In our group they get a lot of use for the auto-stabalise ability. Losing a PC is never fun unless the player decides to let them go for dramatic reasons.</p><p></p><p>Sometime the dice just seem to be against you and the players think a dozen or so low level kobalds count take their 20th level characters. Action Points help out when all you need is a 3 and you keep rolling 2s.</p><p></p><p>I am a player that tends to hold onto the points and then use them up in the last couple of sessions. Sometimes it is because I forget I have them and sometimes it is because "this roll isn't important enough and I may be knocked unconsious later" or something like that. Some of our players run through them quickly. It all depends on play style.</p><p></p><p>They add a little help when it feels like it is needed (no matter if the help actually is needed or not) and it is quite nice to know the APs are there to help when the dice aren't helping at all.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 2826319, member: 40245"] Our group uses them and I, as a player, like them. They help avoid the 'bad luck' situations and help the PCs be more heroic at times when heroes are needed. It may tip the scales in favor of the PCs - but the PCs are supposed to be the stars and the heroes of the story. If the front-liner NEEDS to land that hit to save the party - Action Points will help make that dramatic moment succeed and make a story that will be told over and over for years to come as a high point in the session/campaign. In our group they get a lot of use for the auto-stabalise ability. Losing a PC is never fun unless the player decides to let them go for dramatic reasons. Sometime the dice just seem to be against you and the players think a dozen or so low level kobalds count take their 20th level characters. Action Points help out when all you need is a 3 and you keep rolling 2s. I am a player that tends to hold onto the points and then use them up in the last couple of sessions. Sometimes it is because I forget I have them and sometimes it is because "this roll isn't important enough and I may be knocked unconsious later" or something like that. Some of our players run through them quickly. It all depends on play style. They add a little help when it feels like it is needed (no matter if the help actually is needed or not) and it is quite nice to know the APs are there to help when the dice aren't helping at all. [/QUOTE]
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Should I add Action Points to my game?
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