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General Tabletop Discussion
*TTRPGs General
Should I add Action Points to my game?
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<blockquote data-quote="WizarDru" data-source="post: 2827925" data-attributes="member: 151"><p>My gut feeling is that Action Points, by and large, encourage more derring do, since the players can influence their chances of a hare-brained action. That's how it's worked out in our Eberron game. The SRD system there is actually closer in concept to Mutants&Mastermind's Hero Points...which is an altogether good thing, IMHO. My main thought with the power boost was the sheer number of action points high-level characters get, coupled with the higher dice values. At their level, wouldn't it be 3d6, not 1d6?</p><p></p><p>My main concern with adding them might be that it's one more set of modifiers and additives to track, if you use the SRD system. Not that it's a major concern, but it is something to be aware of. When your PCs start making custom excel sheets to calculate their to hits and damage, you want to simplify. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, from a story standpoint, I like the SRD version more than Eberron's...the latter is more mechanically simple, but the former adds more flavor. Call me a softy, but I like the idea of a player getting an Epic Feat for one round, just to represent that extra effort at the climax of the battle, when all the chips are on the line. </p><p></p><p>After all, we're the DMs...we're the players biggest fans. We have to be, or we wouldn't keep writing these adventures for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> For me, the biggest question would be...does the fun it adds outweigh any additional bookkeeping or headaches? If the answer is 'Yes', then go for it.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2827925, member: 151"] My gut feeling is that Action Points, by and large, encourage more derring do, since the players can influence their chances of a hare-brained action. That's how it's worked out in our Eberron game. The SRD system there is actually closer in concept to Mutants&Mastermind's Hero Points...which is an altogether good thing, IMHO. My main thought with the power boost was the sheer number of action points high-level characters get, coupled with the higher dice values. At their level, wouldn't it be 3d6, not 1d6? My main concern with adding them might be that it's one more set of modifiers and additives to track, if you use the SRD system. Not that it's a major concern, but it is something to be aware of. When your PCs start making custom excel sheets to calculate their to hits and damage, you want to simplify. :) That said, from a story standpoint, I like the SRD version more than Eberron's...the latter is more mechanically simple, but the former adds more flavor. Call me a softy, but I like the idea of a player getting an Epic Feat for one round, just to represent that extra effort at the climax of the battle, when all the chips are on the line. After all, we're the DMs...we're the players biggest fans. We have to be, or we wouldn't keep writing these adventures for them. ;) For me, the biggest question would be...does the fun it adds outweigh any additional bookkeeping or headaches? If the answer is 'Yes', then go for it. [/QUOTE]
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