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Should I allow this magic item (e.g. Is it broken)?
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<blockquote data-quote="delericho" data-source="post: 3790359" data-attributes="member: 22424"><p>Making it "at will" is probably a bit much. Also, making the item apply only to the person holding the item (but allowing anyone to use it) would go a long way to making the item more interesting - that way it can't be used by raging Barbarians or unconscious characters, so the group would need a backup plan. Also, it can't (admittedly theoretically) be used as a weapon.</p><p></p><p>When running the Shackled City, I did find that my group went through Wands of Cure Light Wounds at an absurd (and versimilitude-breaking) rate. To that end, in my current campaign I'm going to give them an item similar to what you suggest:</p><p></p><p>The Wealstone:</p><p></p><p>This clear orb is charged with the power of healing. Any intelligent creature holding the orb can issue a mental command word, causing the orb to heal them of 10 hit points of damage. The orb can be used ten times per day.</p><p></p><p>This also opens the possibility of a Lesser Wealstone (1 hit point, can be used on others as well as the user), and a Greater Wealstone (20 hit points, only on self).</p></blockquote><p></p>
[QUOTE="delericho, post: 3790359, member: 22424"] Making it "at will" is probably a bit much. Also, making the item apply only to the person holding the item (but allowing anyone to use it) would go a long way to making the item more interesting - that way it can't be used by raging Barbarians or unconscious characters, so the group would need a backup plan. Also, it can't (admittedly theoretically) be used as a weapon. When running the Shackled City, I did find that my group went through Wands of Cure Light Wounds at an absurd (and versimilitude-breaking) rate. To that end, in my current campaign I'm going to give them an item similar to what you suggest: The Wealstone: This clear orb is charged with the power of healing. Any intelligent creature holding the orb can issue a mental command word, causing the orb to heal them of 10 hit points of damage. The orb can be used ten times per day. This also opens the possibility of a Lesser Wealstone (1 hit point, can be used on others as well as the user), and a Greater Wealstone (20 hit points, only on self). [/QUOTE]
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Should I allow this magic item (e.g. Is it broken)?
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