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Should I Ban Tanglefoot Bags?
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<blockquote data-quote="Cyronax" data-source="post: 3382532" data-attributes="member: 822"><p>Simple DM policy.</p><p></p><p>I don't bring out 'annoying' aspects of 3.0/3.5 til the players do. Players start throwing around a sunder or a disarm .... enemies might or might not do the same a session or two later.</p><p></p><p>Same goes for tanglefoot bags. A player of mine started throwing them at my flying half-fiend assassin guy and so far hasn't faced a tanglefoot bag. Thanks for the reminder....</p><p></p><p></p><p>****</p><p></p><p>Anyway, its not too bad even at low levels. Diversification of a BBEG is actually a more enjoyable fight for PCs. Higher level lone NPCs go down fast against a party anyway, why not give them a bunch of mooks to match the CR of a low level adventure (since a tanglefoot bag DOES NOT scale to higher levels due to typical classed NPC saves and skill check progressions). </p><p></p><p>To bounce off Menexenus's comment, I also think its totally appropriate to play the villain as written at the time of gaming. However, I never run an adventure on the fly. If I see an obvious stat or tactical flaw that a reasonably intelligent villain could have avoided, I take it. Planning one's adventures is a DM virtue.</p><p></p><p>Its wrong to fudge the dice rolls unless its in the players' benefits (while safely behind your big-ass DM screen of course). </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 3382532, member: 822"] Simple DM policy. I don't bring out 'annoying' aspects of 3.0/3.5 til the players do. Players start throwing around a sunder or a disarm .... enemies might or might not do the same a session or two later. Same goes for tanglefoot bags. A player of mine started throwing them at my flying half-fiend assassin guy and so far hasn't faced a tanglefoot bag. Thanks for the reminder.... **** Anyway, its not too bad even at low levels. Diversification of a BBEG is actually a more enjoyable fight for PCs. Higher level lone NPCs go down fast against a party anyway, why not give them a bunch of mooks to match the CR of a low level adventure (since a tanglefoot bag DOES NOT scale to higher levels due to typical classed NPC saves and skill check progressions). To bounce off Menexenus's comment, I also think its totally appropriate to play the villain as written at the time of gaming. However, I never run an adventure on the fly. If I see an obvious stat or tactical flaw that a reasonably intelligent villain could have avoided, I take it. Planning one's adventures is a DM virtue. Its wrong to fudge the dice rolls unless its in the players' benefits (while safely behind your big-ass DM screen of course). C.I.D. [/QUOTE]
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Should I Ban Tanglefoot Bags?
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