Witness
First Post
I've been playing in my current campaign for about a 18 months. The DM has a alot of RPG experience but not much experience with 3E, and often plays fast & loose with the rules. We don't use miniatures, we usually just go around the table rather than counting down initiative, etc. Over the course of the game afew rules issues have come up that I feel haven't been handled well but overrall I feel it is an excellent campaign and he is an excellent DM. but...
I also play in a very rules-heavy dungeon-crawl style game with guys who have memorized every rule and every rule book. Because of this (and my patrolling the Rules forum here) I've noticed some discrepancies between how-we-do-things and how-things-should-be-done-by-the-book in the first game. Specifically these issues are:
1. Casting most spells is a full-round action rather than a standard action.
2. Death domain special ability deals damage even if target has enough hit points to survive.
There is some other little stuff but I won't get into that. Neither of these big issues were ever stated as official house-rules, rather this is just how we have played so far. I did try to bring up the issue of #1 and he seems to think that is the way it is supposed to be. Because we were in the middle of combat , and I did not have a specific page/rule reference I let the issue drop. #2 is a little more complicated because the character with that ability is a PC and that PC and my PC are mortal enemies. Also, he just took a feat to enhance that ability (Enhance Spell-like ability or something, from BoVD which I don't have).
So what is the best way to handle this? Do I bring these rules discrepencies to light? insist that we adjudicate combat with initiative and battlemats and miniatures? Or do I bite my tongue, sit by obliviously as Death's cold Maximized Enhanced +5 Hand of Slaying descends upon me and ...
I also play in a very rules-heavy dungeon-crawl style game with guys who have memorized every rule and every rule book. Because of this (and my patrolling the Rules forum here) I've noticed some discrepancies between how-we-do-things and how-things-should-be-done-by-the-book in the first game. Specifically these issues are:
1. Casting most spells is a full-round action rather than a standard action.
2. Death domain special ability deals damage even if target has enough hit points to survive.
There is some other little stuff but I won't get into that. Neither of these big issues were ever stated as official house-rules, rather this is just how we have played so far. I did try to bring up the issue of #1 and he seems to think that is the way it is supposed to be. Because we were in the middle of combat , and I did not have a specific page/rule reference I let the issue drop. #2 is a little more complicated because the character with that ability is a PC and that PC and my PC are mortal enemies. Also, he just took a feat to enhance that ability (Enhance Spell-like ability or something, from BoVD which I don't have).
So what is the best way to handle this? Do I bring these rules discrepencies to light? insist that we adjudicate combat with initiative and battlemats and miniatures? Or do I bite my tongue, sit by obliviously as Death's cold Maximized Enhanced +5 Hand of Slaying descends upon me and ...