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Should I give PC's special abilities?
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<blockquote data-quote="Oryan77" data-source="post: 2751028" data-attributes="member: 18701"><p>I'm concidering giving each of the 7th lvl PC's a different special water-based ability which would be granted to them by Deep Sashelas. He is known to grant visitors to his realm the water breathing ability and I thought I would play this out in an upcoming session. Rather than just water breathing, I would like it to be a different gift for each PC. Water Breathing would be nice to give to 1 PC, but I can't seem to come up with equal water-based abilities for the other PC's.</p><p></p><p>I've thought of giving a swim speed, Bless Water ability, & Toothed Blow feat from Stormwrack. Based off of magic item prices for similiar powers, the Water Breathing ability still seems the most valuable.</p><p></p><p>Any ideas or thoughts about this? Am I about to make a mistake by giving special abilities to PC's like this? I figured this would be cool because they will be playing in an underwater adventure soon. After that, those abilities won't come into play unless they happen to have an encounter under water again...and water based adventuring is rare in my game.</p><p></p><p>If it helps, the group consists of:</p><p></p><p>female half-elf sorcererss</p><p>male dwarf monk</p><p>male aasimar cleric worshiper of Bahamut</p><p>male human fighter</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2751028, member: 18701"] I'm concidering giving each of the 7th lvl PC's a different special water-based ability which would be granted to them by Deep Sashelas. He is known to grant visitors to his realm the water breathing ability and I thought I would play this out in an upcoming session. Rather than just water breathing, I would like it to be a different gift for each PC. Water Breathing would be nice to give to 1 PC, but I can't seem to come up with equal water-based abilities for the other PC's. I've thought of giving a swim speed, Bless Water ability, & Toothed Blow feat from Stormwrack. Based off of magic item prices for similiar powers, the Water Breathing ability still seems the most valuable. Any ideas or thoughts about this? Am I about to make a mistake by giving special abilities to PC's like this? I figured this would be cool because they will be playing in an underwater adventure soon. After that, those abilities won't come into play unless they happen to have an encounter under water again...and water based adventuring is rare in my game. If it helps, the group consists of: female half-elf sorcererss male dwarf monk male aasimar cleric worshiper of Bahamut male human fighter [/QUOTE]
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Should I give PC's special abilities?
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