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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should I kill off players who don't show?
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<blockquote data-quote="N'raac" data-source="post: 6247603" data-attributes="member: 6681948"><p>While it's fine to say "just go on without them", that's not necessarily practical. We are talking 50% of the players, so that halves the team, and halves the player contributions. Having two sessions written, one in case we have two players show and one in case all four make it, isn't all that practical (and what if 3 show up?).</p><p></p><p>I think there needs to be a group discussion - if you're cancelling half or 3/4 of the sessions because these guys can't show up, that's a problem. If you're getting no advance warning so Game Night is two players and a GM left with no plans for the evening, that's just rude of the no-shows. Real life can get in the way. Can they commit to every two weeks? If they can't commit to anything but sporadic appearances, maybe they need to bow out until their schedule changes so the other players can game.</p><p></p><p>An option not mentioned above would be for you, or one of the other reliable players, to run a second campaign structured for the reliable players only. That way, Game Night is Game Night, and which game we lay depends on who can make it. In my group, that would likely mean that, if 3 of 4 players can make it, the "all player" game goes ahead, and the missing player's character is an NPC (and yes, that means all players are required to provide a copy of their character sheet so their character can be run by the GM or another player). The NPC participates in combat, uses his skills but fades into the background otherwise. If we're down 2 players, we run the other game, assuming those are the two players that can make it, or call off the game. An expectation of advance warning when someone can't make it is also not unreasonable.</p><p></p><p>Ultimately, it's too bad your schedule means you miss some of the fun, but insisting everyone else share your pain is beyond inconsiderate.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6247603, member: 6681948"] While it's fine to say "just go on without them", that's not necessarily practical. We are talking 50% of the players, so that halves the team, and halves the player contributions. Having two sessions written, one in case we have two players show and one in case all four make it, isn't all that practical (and what if 3 show up?). I think there needs to be a group discussion - if you're cancelling half or 3/4 of the sessions because these guys can't show up, that's a problem. If you're getting no advance warning so Game Night is two players and a GM left with no plans for the evening, that's just rude of the no-shows. Real life can get in the way. Can they commit to every two weeks? If they can't commit to anything but sporadic appearances, maybe they need to bow out until their schedule changes so the other players can game. An option not mentioned above would be for you, or one of the other reliable players, to run a second campaign structured for the reliable players only. That way, Game Night is Game Night, and which game we lay depends on who can make it. In my group, that would likely mean that, if 3 of 4 players can make it, the "all player" game goes ahead, and the missing player's character is an NPC (and yes, that means all players are required to provide a copy of their character sheet so their character can be run by the GM or another player). The NPC participates in combat, uses his skills but fades into the background otherwise. If we're down 2 players, we run the other game, assuming those are the two players that can make it, or call off the game. An expectation of advance warning when someone can't make it is also not unreasonable. Ultimately, it's too bad your schedule means you miss some of the fun, but insisting everyone else share your pain is beyond inconsiderate. [/QUOTE]
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Should I kill off players who don't show?
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