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Should I leave my friend's Spelljammer game?
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<blockquote data-quote="Dragonhelm" data-source="post: 9828541" data-attributes="member: 3867"><p>I am playing in a Tuesday night Spelljammer game, and I am debating on leaving. When we started playing, I was unemployed. The DM, who is an old college friend of mine, was going through a divorce and I agreed to join the game to help him get his DM'ing shoes under him again. His then-wife tended to kill every game he ran. </p><p></p><p>I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so. </p><p></p><p>This DM also runs a "next generation" version of the old college game that we play once a month.</p><p></p><p>In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve.</p><p></p><p>The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored. </p><p></p><p>On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this.</p><p></p><p>My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends.</p><p></p><p>So, how should I approach this?</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 9828541, member: 3867"] I am playing in a Tuesday night Spelljammer game, and I am debating on leaving. When we started playing, I was unemployed. The DM, who is an old college friend of mine, was going through a divorce and I agreed to join the game to help him get his DM'ing shoes under him again. His then-wife tended to kill every game he ran. I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so. This DM also runs a "next generation" version of the old college game that we play once a month. In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve. The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored. On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this. My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends. So, how should I approach this? [/QUOTE]
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