molonel said:I'm actually looking for that rule in my 3.5 DMG, and I don't see it.
irdeggman said:Followers do not gain experience so their abilities are fixed when they are gained and never change.
I do the same.Bigwilly said:While followers do not gain experience, I would allow existing followers to be advanced when the PC gains higher level followers. For example a PC whose leadership score goes from 12 to 13 gains one 2nd level follower and two 1st level. So you could advance one existing 1st level follower to 2nd level and add three new 1st level followers.
Matafuego said:I know it's not in the original question... but does a PC have to pay to his followers?
feed? shelter?
I have a Barbarin PC who settled down on a big castle and want part of his followers to be militia-type and part to be scribes/craftsmen.
Does he need to pay / feed / shelter them?
molonel said:I'm actually looking for that rule in my 3.5 DMG, and I don't see it.
dreaded_beast said:He is asking for a very varied assortment such as clerics of Sune, Mystra, Lathander, a paldin, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.