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Should I let my players kill each other?
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<blockquote data-quote="El Mahdi" data-source="post: 4420109" data-attributes="member: 59506"><p>Playing a game should be fun. Fun for the players and fun for the DM. If Player vs. Player (especially resulting in character deaths) is fun for <u>everyone</u> in your group, then it's okay. If this type of play is not fun for <u>anyone</u> in your group, then it's not okay. If this kind of conflict is ruining your game, then YES, you can say "no player killing...". It is a responsibility of the players to find a roleplaying reason, or a way to roleplay that works together with a group. Teamwork is a part of the game. You were absolutely right when you said "good roleplaying is finding something your character might do that wouldn't cause fights in the party".</p><p> </p><p>It sounds to me like a big part of the problem is the history between some of your players. I would suggest talking to them outside of the game. Explaining to them what behavior you are finding disruptive and why. Tell them that it is adversely affecting the fun of the game for you and other players, and they need to come to a compromise with each other. If they can't, you may need to ask one or both offenders to part ways with your group (or if you need to, you can part ways with the group - I know it sucks but there are other players in the RPG ocean).</p><p> </p><p>In game, a timeout when these things happen can help. It may be metagaming a bit, but pause the game, talk to the players and ask them to come up with a roleplaying compromise that will allow the game to continue. I've played in a game where a certain amount of character on character conflict took place (none involving charcter deaths however). The conflicts were based on in game occurences and added to the story. However, and this is the key point, none of it was due to anger, frustration, or any other emotion directed by one player against another. If this is happening then what your players are doing is metagaming of the worst sort. Using their emotions about another player and taking them out on the characters. Your game will only suffer from this.</p><p> </p><p>Even if the group has more experience than you, remember, <u>You</u> are the <u>DM</u>. Part storyteller, part improvisational actor, part player, <u>and all referee</u>. You set the tone of the game, You are the final arbitrator of the game. If they can't accept that, and won't cease their conflicts, it may be time for them to find another group (or maybe even another hobby).</p><p> </p><p>Good Luck.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4420109, member: 59506"] Playing a game should be fun. Fun for the players and fun for the DM. If Player vs. Player (especially resulting in character deaths) is fun for [U]everyone[/U] in your group, then it's okay. If this type of play is not fun for [U]anyone[/U] in your group, then it's not okay. If this kind of conflict is ruining your game, then YES, you can say "no player killing...". It is a responsibility of the players to find a roleplaying reason, or a way to roleplay that works together with a group. Teamwork is a part of the game. You were absolutely right when you said "good roleplaying is finding something your character might do that wouldn't cause fights in the party". It sounds to me like a big part of the problem is the history between some of your players. I would suggest talking to them outside of the game. Explaining to them what behavior you are finding disruptive and why. Tell them that it is adversely affecting the fun of the game for you and other players, and they need to come to a compromise with each other. If they can't, you may need to ask one or both offenders to part ways with your group (or if you need to, you can part ways with the group - I know it sucks but there are other players in the RPG ocean). In game, a timeout when these things happen can help. It may be metagaming a bit, but pause the game, talk to the players and ask them to come up with a roleplaying compromise that will allow the game to continue. I've played in a game where a certain amount of character on character conflict took place (none involving charcter deaths however). The conflicts were based on in game occurences and added to the story. However, and this is the key point, none of it was due to anger, frustration, or any other emotion directed by one player against another. If this is happening then what your players are doing is metagaming of the worst sort. Using their emotions about another player and taking them out on the characters. Your game will only suffer from this. Even if the group has more experience than you, remember, [U]You[/U] are the [U]DM[/U]. Part storyteller, part improvisational actor, part player, [U]and all referee[/U]. You set the tone of the game, You are the final arbitrator of the game. If they can't accept that, and won't cease their conflicts, it may be time for them to find another group (or maybe even another hobby). Good Luck. [/QUOTE]
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