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Should I let my players kill each other?
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<blockquote data-quote="Pierson_Lowgal" data-source="post: 4420697" data-attributes="member: 34367"><p>I second El Mahdi's thoughts</p><p></p><p>Problems like this <u>might</u> be avoided by a group template, something I first heard about on the feartheboot podcast but have since heard about in two other places. Here's my description of it: </p><p></p><p><span style="font-size: 10px">A group template is a set of pre-existing relationships between party members that explains why these characters are together as a group. It serves to avoid the “a dwarf, an elf and a peg-legged half-orc walk into a bar, having never met before, they agree to go camping in the woods and put their lives in each others hands.” </span></p><p><span style="font-size: 10px">The prior-relationships makes possible a party of divergent personalities, while avoiding groupings of character with unresolvable personal conflicts or goals. The template can also be used to create a common motivation for the first story arc. For example, all the characters are childhood friends from the same neighborhood, newly reunited, with the first story arc centered on the deteriorating condition of the neighborhood.</span></p><p></p><p>The sorceror's being disgusted by the half orc is an opportunity for role-playing, but it seems as though the half orc player is pushing too much. Its perfectly ok to go outside of game to make sure all the players are happy. Beware of solving problems by replacing <u>characters</u>, because you haven't solved the <u>player</u> problem.</p></blockquote><p></p>
[QUOTE="Pierson_Lowgal, post: 4420697, member: 34367"] I second El Mahdi's thoughts Problems like this [U]might[/U] be avoided by a group template, something I first heard about on the feartheboot podcast but have since heard about in two other places. Here's my description of it: [SIZE="2"]A group template is a set of pre-existing relationships between party members that explains why these characters are together as a group. It serves to avoid the “a dwarf, an elf and a peg-legged half-orc walk into a bar, having never met before, they agree to go camping in the woods and put their lives in each others hands.” The prior-relationships makes possible a party of divergent personalities, while avoiding groupings of character with unresolvable personal conflicts or goals. The template can also be used to create a common motivation for the first story arc. For example, all the characters are childhood friends from the same neighborhood, newly reunited, with the first story arc centered on the deteriorating condition of the neighborhood.[/SIZE] The sorceror's being disgusted by the half orc is an opportunity for role-playing, but it seems as though the half orc player is pushing too much. Its perfectly ok to go outside of game to make sure all the players are happy. Beware of solving problems by replacing [U]characters[/U], because you haven't solved the [U]player[/U] problem. [/QUOTE]
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