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Should I let my players kill each other?
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<blockquote data-quote="Ginnel" data-source="post: 4420811" data-attributes="member: 66058"><p>I really don't get your reasoning for charm person being less offensive than a hit with a sword, I'd go as far to say that it was much more offensive, can you think of anything worse than someone having control of your mind? basically you aren't you anymore, you can't trust anything you do as it might just be someone elses influence, thats some dam scary stuff.</p><p> </p><p>That being said the player didn't know what was being cast on him except that it was an unknown spell, thats bound to create mistrust and you as a DM can do nothing about that, its up to the offending character to redeem himself earn back the other persons trust (all in character of course) and if he doesn't want to see the next paragraph <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>You live and learn as a DM and player, next time come out from the start of the game saying that you don't want player killing and you want the characters to have a background where they trust each other, and if it does go that way, make clear you will want that player to retire and use it as a fun NPC/Villain instead.</p><p> </p><p>I think the guy who wants to let it go and create a new character should be able to if he really wants to. I've been involved in one game where a player character killed another player character, it ended that campaign, sure it was fun and dramatic, but still it prematurely ended the campaign which was not fun and dramatic.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4420811, member: 66058"] I really don't get your reasoning for charm person being less offensive than a hit with a sword, I'd go as far to say that it was much more offensive, can you think of anything worse than someone having control of your mind? basically you aren't you anymore, you can't trust anything you do as it might just be someone elses influence, thats some dam scary stuff. That being said the player didn't know what was being cast on him except that it was an unknown spell, thats bound to create mistrust and you as a DM can do nothing about that, its up to the offending character to redeem himself earn back the other persons trust (all in character of course) and if he doesn't want to see the next paragraph ;) You live and learn as a DM and player, next time come out from the start of the game saying that you don't want player killing and you want the characters to have a background where they trust each other, and if it does go that way, make clear you will want that player to retire and use it as a fun NPC/Villain instead. I think the guy who wants to let it go and create a new character should be able to if he really wants to. I've been involved in one game where a player character killed another player character, it ended that campaign, sure it was fun and dramatic, but still it prematurely ended the campaign which was not fun and dramatic. [/QUOTE]
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Should I let my players kill each other?
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