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Should I let my players kill each other?
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<blockquote data-quote="phloog" data-source="post: 4421408" data-attributes="member: 59219"><p>I think the XP penalty, and the NPC idea can be used without penalizing the non-troublesome player.</p><p> </p><p>As far as the 'group' not working, if it really is one player, the problem isn't the group.</p><p> </p><p>Now, as an Elder Pfhardt, who has been playing and DM (more DMing) this game since about 1979, I can tell you that merely letting the fight play out rarely works, PARTICULARLY if a character dies. Stop it as soon as you can. I had one group that spent three sessions doing this:</p><p> </p><p>1) Equip and prep for the big adventure the DM spent hours writing</p><p>2) Get into a big in-party fight just outside of town</p><p>3) Go back into town to replace materials used in the fight, heal or raise the fallen, etc.</p><p>4) repeat</p><p> </p><p>This is truly NOT the stuff of epic fantasy.</p><p> </p><p>The number of times I've been in one of these lousy games, where one PC kills another, is quite small...however, in ALL cases the NEXT PC created by the victim player invariably ends up in one of two forms.</p><p> </p><p>1) "Hi...I'm Melotrade, long-lost brother of Jelotrade...you killed my brother, Darkschnasen...and I WILL AVENGE HIM!"</p><p> </p><p>2) "Hi...I'm miscellaneous character #2545, who has no knowledge of the death of Jelotrade, but for some reason just hates Darkschnasen"..and fights break out again.</p><p> </p><p>It's just stupid...and the number of roleplayers who are able to actually pull off in-party conflict in an interesting and mature way is approximately one out of every four million players who THINK that they can. Your safest assumption is that it won't work.</p></blockquote><p></p>
[QUOTE="phloog, post: 4421408, member: 59219"] I think the XP penalty, and the NPC idea can be used without penalizing the non-troublesome player. As far as the 'group' not working, if it really is one player, the problem isn't the group. Now, as an Elder Pfhardt, who has been playing and DM (more DMing) this game since about 1979, I can tell you that merely letting the fight play out rarely works, PARTICULARLY if a character dies. Stop it as soon as you can. I had one group that spent three sessions doing this: 1) Equip and prep for the big adventure the DM spent hours writing 2) Get into a big in-party fight just outside of town 3) Go back into town to replace materials used in the fight, heal or raise the fallen, etc. 4) repeat This is truly NOT the stuff of epic fantasy. The number of times I've been in one of these lousy games, where one PC kills another, is quite small...however, in ALL cases the NEXT PC created by the victim player invariably ends up in one of two forms. 1) "Hi...I'm Melotrade, long-lost brother of Jelotrade...you killed my brother, Darkschnasen...and I WILL AVENGE HIM!" 2) "Hi...I'm miscellaneous character #2545, who has no knowledge of the death of Jelotrade, but for some reason just hates Darkschnasen"..and fights break out again. It's just stupid...and the number of roleplayers who are able to actually pull off in-party conflict in an interesting and mature way is approximately one out of every four million players who THINK that they can. Your safest assumption is that it won't work. [/QUOTE]
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