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Should I let my players kill each other?
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<blockquote data-quote="Montague68" data-source="post: 4422600" data-attributes="member: 41717"><p>Agree completely.</p><p> </p><p>Having had plenty of experience of meeting new players and DMing for players I don't know, I have a strict no-conflict rule unless the players involved give their consent, and I tell them this up front. If players disregard it (which has happened a few times), they get one warning. If it continues their character suffers a massive myocardial infarction and the player gets shown the door. I have neither the time nor the inclination to deal with sociopathic players who think they are entitled to roleplay petulant rogues who constantly pickpocket the party, steal treasure and then backstab a party member in their sleep for some perceived slight.</p><p> </p><p>In the case of the OP who's dealing with more experienced players who have known each other a long time, at the point the sorcerer cast the charm person I would have stopped the game and asked the two players to reconcile their OOC differences before we continued, ending the game that evening if necessary. In my experience nipping that kind of behavior in the bud by shining the spotlight on it by pausing or ending the game tends to work best instead of ignoring it until it boils over.</p></blockquote><p></p>
[QUOTE="Montague68, post: 4422600, member: 41717"] Agree completely. Having had plenty of experience of meeting new players and DMing for players I don't know, I have a strict no-conflict rule unless the players involved give their consent, and I tell them this up front. If players disregard it (which has happened a few times), they get one warning. If it continues their character suffers a massive myocardial infarction and the player gets shown the door. I have neither the time nor the inclination to deal with sociopathic players who think they are entitled to roleplay petulant rogues who constantly pickpocket the party, steal treasure and then backstab a party member in their sleep for some perceived slight. In the case of the OP who's dealing with more experienced players who have known each other a long time, at the point the sorcerer cast the charm person I would have stopped the game and asked the two players to reconcile their OOC differences before we continued, ending the game that evening if necessary. In my experience nipping that kind of behavior in the bud by shining the spotlight on it by pausing or ending the game tends to work best instead of ignoring it until it boils over. [/QUOTE]
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