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General Tabletop Discussion
*Dungeons & Dragons
Should I nerf a curse to save a PC?
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<blockquote data-quote="randrak" data-source="post: 6970942" data-attributes="member: 6806492"><p>So my current campaign is set in the underdark and the characters are making their way to an underground city. To get there they encountered a dungeon with a mummy. An NPC promised to reward them if they rid the dungeon of the undead because they were a threat to her home. The players went down there and killed everything, but when they faced the mummy, two of them got cursed with Mummy Rot.</p><p></p><p>One of the rewards had already been set as a Remove Curse scroll (the NPC had it in case he had to fight the mummy herself) so one of them got cured from the curse, but they are level 5 and don't have access to their own Remove Curse or Greater Restoration. The druid (the one that's still cursed) is already down to half her Max-HP and the next town where they could possibly find someone that can cast a spell of that level isn't exactly easy to get to. They had already been informed that their options were going through an abandoned great forge where kobolds reside or spend about a week going around to reach the city.</p><p></p><p>Now, considering how Mummy Rot works...she'll be dead in a day or two if she's lucky (she's even at 8 HP after the fight) and I dunno how well she'll be able to go through the kobold dungeon while not being able to heal herself at all. Mummy Rot is pretty nasty, each day it takes 3d6 from her max HP and she can't regain HP. Luckily we ended the session right after so I got time to think.</p><p>I can't decide if I should just let it playout and see where the dice fall, or if I should nerf the curse a bit. Maybe instead of 3d6, the curse takes away 1d6 per day. Or make it so she can heal, only with magic, not with resting...or has to pass a skillcheck to heal? </p><p>What do yall think would be best?</p></blockquote><p></p>
[QUOTE="randrak, post: 6970942, member: 6806492"] So my current campaign is set in the underdark and the characters are making their way to an underground city. To get there they encountered a dungeon with a mummy. An NPC promised to reward them if they rid the dungeon of the undead because they were a threat to her home. The players went down there and killed everything, but when they faced the mummy, two of them got cursed with Mummy Rot. One of the rewards had already been set as a Remove Curse scroll (the NPC had it in case he had to fight the mummy herself) so one of them got cured from the curse, but they are level 5 and don't have access to their own Remove Curse or Greater Restoration. The druid (the one that's still cursed) is already down to half her Max-HP and the next town where they could possibly find someone that can cast a spell of that level isn't exactly easy to get to. They had already been informed that their options were going through an abandoned great forge where kobolds reside or spend about a week going around to reach the city. Now, considering how Mummy Rot works...she'll be dead in a day or two if she's lucky (she's even at 8 HP after the fight) and I dunno how well she'll be able to go through the kobold dungeon while not being able to heal herself at all. Mummy Rot is pretty nasty, each day it takes 3d6 from her max HP and she can't regain HP. Luckily we ended the session right after so I got time to think. I can't decide if I should just let it playout and see where the dice fall, or if I should nerf the curse a bit. Maybe instead of 3d6, the curse takes away 1d6 per day. Or make it so she can heal, only with magic, not with resting...or has to pass a skillcheck to heal? What do yall think would be best? [/QUOTE]
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