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Should I nerf a curse to save a PC?
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<blockquote data-quote="Hawk Diesel" data-source="post: 6971005" data-attributes="member: 59848"><p>[MENTION=97077]iserith[/MENTION], that’s a good point. Knowing if your players are ok with their characters dying is pretty important. It's a conversation I had with my players before starting my last game. They said they were ok with it, but it seemed to be with an asterisk. I think if a player's character dies because of bad dice or their own actions, or if it fuels a cool story in some way, that tends to be more acceptable. But if they were fighting mummies and didn't have a way to deal with the after effects, and the player is watching their character die slowly and become less useful without any hope that it could be cured... I think that's not generally something players are ok with. If a character is gonna die, let them die quick so they can get on with rolling up a new character and feel they can contribute to the team and the story rather than being a burden.</p><p></p><p>That said, you could also allow the character to die, but the curse may be slightly changed in some way by the unsuccessful attempts to cure it, leading the player to rise as a revenant. You don't even necessarily need to mechanically change anything (unless everyone is in agreement to change things) and just role play the character as a zombie with all their mental capacities. Then it could become and adventure of not just removing the curse, but restoring the character to life.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6971005, member: 59848"] [MENTION=97077]iserith[/MENTION], that’s a good point. Knowing if your players are ok with their characters dying is pretty important. It's a conversation I had with my players before starting my last game. They said they were ok with it, but it seemed to be with an asterisk. I think if a player's character dies because of bad dice or their own actions, or if it fuels a cool story in some way, that tends to be more acceptable. But if they were fighting mummies and didn't have a way to deal with the after effects, and the player is watching their character die slowly and become less useful without any hope that it could be cured... I think that's not generally something players are ok with. If a character is gonna die, let them die quick so they can get on with rolling up a new character and feel they can contribute to the team and the story rather than being a burden. That said, you could also allow the character to die, but the curse may be slightly changed in some way by the unsuccessful attempts to cure it, leading the player to rise as a revenant. You don't even necessarily need to mechanically change anything (unless everyone is in agreement to change things) and just role play the character as a zombie with all their mental capacities. Then it could become and adventure of not just removing the curse, but restoring the character to life. [/QUOTE]
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Should I nerf a curse to save a PC?
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