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Should I nerf a curse to save a PC?
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<blockquote data-quote="randrak" data-source="post: 6971049" data-attributes="member: 6806492"><p>They are all alright with dying, in fact it is somewhat of a theme that their characters die often. Unfortunately their characters last for about 1 or 2 levels with only one exception so far. I find this to be sad and it isn't because I constantly throw impossible challenges at them, but I tend to be unforgiving with choices. An example was that they managed to escape from an orc tribe but decided to go back on their own to kill them because they seemed weakened after fighting a dragon invading their territory. Even when they saw that several orcs were still up and in good health, they still decided that attacking them was a good choice. Even then, instead of killing them I sold them into slavery but their escape attempt was marred with bad choices and unlucky rolls.</p><p>So they aren't unfamiliar with death, but I kinda wished they could keep characters alive for a bit longer. Then again, they also tend to constantly want to try out new characters.</p><p></p><p>From what I've gathered, they have a very video game style of play where they focus more on the mechanics of the game. To them, a spell does X and rarely can it be used for Y or Z. That makes them coming up with such rituals (which I would totally allow) unlikely. </p><p></p><p>I honestly thought that at worst, one of them would get the Mummy Rot, thus why I had a scroll with Remove Curse ready. Didn't count on the tank going down as he had always been pretty strong, especially with the druid healer being so focused on healing already.</p><p></p><p>She is at 17 Max HP, meaning that in two or three days she'll be dead depending on the rolls. If she dies, then fine...we carry on, but I wanted her to have an even better fighting chance. Maybe I could try to nudge them into making such a ritual or something using an NPC?</p><p>I also have a dungeon that teleports around the world randomly, belonging to an insane demi-god that likes to put people in gauntlets and reward them with cursed items at the end. They have encountered this dungeon several times over the years and have commented on how it hasn't shown up at all recently. I could do it, see if they reach the end of the gauntlet and have the demi-god get interested in the curse and wishes to remove it so he can collect it but with a price (like her arm crumbling to dust or something as he focuses the curse on the arm in order to collect it).</p></blockquote><p></p>
[QUOTE="randrak, post: 6971049, member: 6806492"] They are all alright with dying, in fact it is somewhat of a theme that their characters die often. Unfortunately their characters last for about 1 or 2 levels with only one exception so far. I find this to be sad and it isn't because I constantly throw impossible challenges at them, but I tend to be unforgiving with choices. An example was that they managed to escape from an orc tribe but decided to go back on their own to kill them because they seemed weakened after fighting a dragon invading their territory. Even when they saw that several orcs were still up and in good health, they still decided that attacking them was a good choice. Even then, instead of killing them I sold them into slavery but their escape attempt was marred with bad choices and unlucky rolls. So they aren't unfamiliar with death, but I kinda wished they could keep characters alive for a bit longer. Then again, they also tend to constantly want to try out new characters. From what I've gathered, they have a very video game style of play where they focus more on the mechanics of the game. To them, a spell does X and rarely can it be used for Y or Z. That makes them coming up with such rituals (which I would totally allow) unlikely. I honestly thought that at worst, one of them would get the Mummy Rot, thus why I had a scroll with Remove Curse ready. Didn't count on the tank going down as he had always been pretty strong, especially with the druid healer being so focused on healing already. She is at 17 Max HP, meaning that in two or three days she'll be dead depending on the rolls. If she dies, then fine...we carry on, but I wanted her to have an even better fighting chance. Maybe I could try to nudge them into making such a ritual or something using an NPC? I also have a dungeon that teleports around the world randomly, belonging to an insane demi-god that likes to put people in gauntlets and reward them with cursed items at the end. They have encountered this dungeon several times over the years and have commented on how it hasn't shown up at all recently. I could do it, see if they reach the end of the gauntlet and have the demi-god get interested in the curse and wishes to remove it so he can collect it but with a price (like her arm crumbling to dust or something as he focuses the curse on the arm in order to collect it). [/QUOTE]
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