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General Tabletop Discussion
*Dungeons & Dragons
Should I nerf a curse to save a PC?
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<blockquote data-quote="Saeviomagy" data-source="post: 6971206" data-attributes="member: 5890"><p>My only possible advice is for the point you have already passed: telegraphing the threat. </p><p></p><p>A mummy is a slow moving melee beast with fairly weak defenses and an obvious vulnerability. Additionally his most dangerous ability (the curse) is the sort of thing that tales get spread about. Face a mummy, and even if you escape or defeat it you'll probably die of a horrible curse.</p><p></p><p>a) They were unaware of it's obvious lack of mobility.</p><p>b) They were unaware of the curse. (ie - you didn't tell them of knowledge that I would expect to be one of the more common monster facts out there)</p><p>c) You did something that prevented them from taking advantage of this knowledge.</p><p>d) They were stupid.</p><p></p><p>a is your fault - it should be patently obvious upon meeting the mummy that it's movement is slow and cumbersome.</p><p></p><p>b is also your fault: as I said, this is something that's going to be legend, and you even had an NPC aware of the fact. Now your NPC might be a jerk... but why is he handing over even one remove curse scroll if that's the case?</p><p></p><p>c is again your fault. If you've built the battleground such that ranged combat is impossible (ie - they all fell in a deep greased 20x20 oubliette with the mummy, the lair is entirely made up of 10ft corridors with 90 degree turns, the lair is full of black smoke PLUS no flammable material is available within a reasonable travel of the dungeon) then the CR of the encounter should be much higher.</p><p></p><p>If a,b,c are the cause, then perhaps give them something. I would vote for "character becomes a sentient mummy" with some appropriately balanced rules.</p><p></p><p>However d is the player's fault. If they just ran at the mummy and took it on in melee with knowledge of it's capabilities, they deserve to die of the curse. At that point, even one scroll is being lenient.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6971206, member: 5890"] My only possible advice is for the point you have already passed: telegraphing the threat. A mummy is a slow moving melee beast with fairly weak defenses and an obvious vulnerability. Additionally his most dangerous ability (the curse) is the sort of thing that tales get spread about. Face a mummy, and even if you escape or defeat it you'll probably die of a horrible curse. a) They were unaware of it's obvious lack of mobility. b) They were unaware of the curse. (ie - you didn't tell them of knowledge that I would expect to be one of the more common monster facts out there) c) You did something that prevented them from taking advantage of this knowledge. d) They were stupid. a is your fault - it should be patently obvious upon meeting the mummy that it's movement is slow and cumbersome. b is also your fault: as I said, this is something that's going to be legend, and you even had an NPC aware of the fact. Now your NPC might be a jerk... but why is he handing over even one remove curse scroll if that's the case? c is again your fault. If you've built the battleground such that ranged combat is impossible (ie - they all fell in a deep greased 20x20 oubliette with the mummy, the lair is entirely made up of 10ft corridors with 90 degree turns, the lair is full of black smoke PLUS no flammable material is available within a reasonable travel of the dungeon) then the CR of the encounter should be much higher. If a,b,c are the cause, then perhaps give them something. I would vote for "character becomes a sentient mummy" with some appropriately balanced rules. However d is the player's fault. If they just ran at the mummy and took it on in melee with knowledge of it's capabilities, they deserve to die of the curse. At that point, even one scroll is being lenient. [/QUOTE]
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Should I nerf a curse to save a PC?
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