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Should I nix the PC's Paladin status?
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<blockquote data-quote="Guilt Puppy" data-source="post: 571999" data-attributes="member: 6521"><p>Heh, that pair of sentences took me a while to put into context <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Edit: If you're the player of said Paladin, <em>please</em> don't read the below, just in case Lela uses any of my suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Anyway, I agree, a minor quest for atonement should be in order... It was a minor violation, but it was a violation. The player realized that, which means that the character realized that: It was a momentary lapse of good judgment, which is hardly worth stripping a Paladin of their Paladinhood (even a super-strict Paladin PrC). I don't care how strict you get, the characters are (probably) still mortals, and the <em>players</em> are certainly still mortals, and the gods are certainly aware that mortals can't be perfect.</p><p></p><p>It was an urgent task to save a life, so it's not like the Paladin deviated that much in intent -- definitely a forgivable digression. Compounded with the fact that he caught himself in the act and tried to shift over to more righteous tactics, this is definitely not a fallen paladin we're talking about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It sounds like a strict PrC, so that Paladin is still going to have to do some serious work to retain his standing. </p><p></p><p>Perhaps Tyr could arrange for him to guard Eilistrea's Temple for a period of time, make it clear that <em>this is his bound and just duty</em>... Then send servants of Tyr -- <em>clearly</em> servants of Tyr, holy symbols everywhere -- come and demand entrance to the Temple, because they have found out that she has betrayed Tyr in some manner. If the Paladin refuses to allow them in, and fights to the death, he will be revived and his Paladinhood restored.</p><p></p><p>Note that, if you're a nice DM, <em>either</em> choice can be reworked to be the right one... If he lets them in, then his allegiance to Tyr is proven, yadda-yadda... Although you need to be less absolute in the original commandment if you want it to work regardless of player decision. If some unanticipated course of action splits the difference, even better! Of course, give no indication to the player that their choice is irrelevant: Make it seem like they made the <em>one right choice</em>, whatever they do, and they'll breathe a huge sigh of relief -- and since it was such a hard choice, they'll get how strict you want your Paladins to be to boot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And while that's harsh, I wouldn't suggest stripping them of their abilities until they are put through this test. If the thing with the PC's wife is as urgent as it sounds, let Tyr postpone his judgment until that is completed -- <em>then</em> strip the abilities and force the atonement. Do let the player know what's coming, and that they are using their powers on borrowed time (and further, that if they screw up during that time their chances for atonement are nixed.)</p><p></p><p>I think you can turn this little mess-up into a fun little brush with disaster, which is a lot more fun than "you lose your Paladinhood, go get a spell cast on you" or "you keep your Paladinhood, all that stuff about strictness was just flavor anyway."</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 571999, member: 6521"] Heh, that pair of sentences took me a while to put into context :) (Edit: If you're the player of said Paladin, [i]please[/i] don't read the below, just in case Lela uses any of my suggestions :) ) Anyway, I agree, a minor quest for atonement should be in order... It was a minor violation, but it was a violation. The player realized that, which means that the character realized that: It was a momentary lapse of good judgment, which is hardly worth stripping a Paladin of their Paladinhood (even a super-strict Paladin PrC). I don't care how strict you get, the characters are (probably) still mortals, and the [i]players[/i] are certainly still mortals, and the gods are certainly aware that mortals can't be perfect. It was an urgent task to save a life, so it's not like the Paladin deviated that much in intent -- definitely a forgivable digression. Compounded with the fact that he caught himself in the act and tried to shift over to more righteous tactics, this is definitely not a fallen paladin we're talking about :) It sounds like a strict PrC, so that Paladin is still going to have to do some serious work to retain his standing. Perhaps Tyr could arrange for him to guard Eilistrea's Temple for a period of time, make it clear that [i]this is his bound and just duty[/i]... Then send servants of Tyr -- [i]clearly[/i] servants of Tyr, holy symbols everywhere -- come and demand entrance to the Temple, because they have found out that she has betrayed Tyr in some manner. If the Paladin refuses to allow them in, and fights to the death, he will be revived and his Paladinhood restored. Note that, if you're a nice DM, [i]either[/i] choice can be reworked to be the right one... If he lets them in, then his allegiance to Tyr is proven, yadda-yadda... Although you need to be less absolute in the original commandment if you want it to work regardless of player decision. If some unanticipated course of action splits the difference, even better! Of course, give no indication to the player that their choice is irrelevant: Make it seem like they made the [i]one right choice[/i], whatever they do, and they'll breathe a huge sigh of relief -- and since it was such a hard choice, they'll get how strict you want your Paladins to be to boot :) And while that's harsh, I wouldn't suggest stripping them of their abilities until they are put through this test. If the thing with the PC's wife is as urgent as it sounds, let Tyr postpone his judgment until that is completed -- [i]then[/i] strip the abilities and force the atonement. Do let the player know what's coming, and that they are using their powers on borrowed time (and further, that if they screw up during that time their chances for atonement are nixed.) I think you can turn this little mess-up into a fun little brush with disaster, which is a lot more fun than "you lose your Paladinhood, go get a spell cast on you" or "you keep your Paladinhood, all that stuff about strictness was just flavor anyway." [/QUOTE]
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