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Should I nix the PC's Paladin status?
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<blockquote data-quote="reapersaurus" data-source="post: 644444" data-attributes="member: 1194"><p>couple questions:</p><p></p><p>1) Taking it out on the paladin for the group's actions AND her PMS, even after the paladin stopped the first quickly, IS making the PP a whipping boy.</p><p></p><p>2) Punishing players for not correctly realizing what spells their PC's could use to solve a problem is metagming garbage, no offense.</p><p>If I played a wizard, and didn't recognize that my PC had a spell that could be used, and I was punished for it for being "stupid" by DM fiat, than I would be all over you.</p><p></p><p>So all players are supposed to play perfectly? Even with all those spells they get, and all the possible uses of some of them?</p><p></p><p>Man, you sound unneccesarily strict and demanding of your players : my group isn't expected to run their PC's perfectly.</p><p></p><p>If it WAS so obvious that to use the PC's spell, than <strong>why didn't you remind the player that his PC would know to use the spell?!</strong></p><p></p><p>Meta-gaming works both ways, you know.</p><p>I believe that a PC would have more knowledge about his abilities that he uses every day of his life (and struggled hard to acquire) than the player would.</p><p>If a player misses something obvious, just nudge him that the PC would know, or do an INT check or something.</p><p>___________________________________</p><p>About your paladin PrC:</p><p>very good job, actually, and I have seen MANY Alt-Paladins as PrC's thru the years.</p><p>That actually might work, with a couple tweaks (i.e. Turn Undead is useless for anything other than powering Divine Feats unless based on Character Level).</p><p>But you did what almost every Palaind PrC maker misses:</p><p>made their abilities based on Character Level, not Class LEvel (Smite Evil and Lay on Hands and Companion) become useless if based on Class levels.</p><p>And you gave them more smites, which they need SOOOO bad.</p><p></p><p>Kudos!</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 644444, member: 1194"] couple questions: 1) Taking it out on the paladin for the group's actions AND her PMS, even after the paladin stopped the first quickly, IS making the PP a whipping boy. 2) Punishing players for not correctly realizing what spells their PC's could use to solve a problem is metagming garbage, no offense. If I played a wizard, and didn't recognize that my PC had a spell that could be used, and I was punished for it for being "stupid" by DM fiat, than I would be all over you. So all players are supposed to play perfectly? Even with all those spells they get, and all the possible uses of some of them? Man, you sound unneccesarily strict and demanding of your players : my group isn't expected to run their PC's perfectly. If it WAS so obvious that to use the PC's spell, than [b]why didn't you remind the player that his PC would know to use the spell?![/b] Meta-gaming works both ways, you know. I believe that a PC would have more knowledge about his abilities that he uses every day of his life (and struggled hard to acquire) than the player would. If a player misses something obvious, just nudge him that the PC would know, or do an INT check or something. ___________________________________ About your paladin PrC: very good job, actually, and I have seen MANY Alt-Paladins as PrC's thru the years. That actually might work, with a couple tweaks (i.e. Turn Undead is useless for anything other than powering Divine Feats unless based on Character Level). But you did what almost every Palaind PrC maker misses: made their abilities based on Character Level, not Class LEvel (Smite Evil and Lay on Hands and Companion) become useless if based on Class levels. And you gave them more smites, which they need SOOOO bad. Kudos! [/QUOTE]
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Should I nix the PC's Paladin status?
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