Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Should I, or should I not (you be the DM)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 4961669" data-attributes="member: 9470"><p>Hmmm... you could always go the other way. They could find out what it is and try attempt to get it back... but someone else could be working against them. It could end up in the wrong hands and used against them.</p><p></p><p>The fact is, it's easier for us DM's if the players don't die... or do find again the item that was the focus of the plot - and many players know this. So, every once in a while you hear it outloud in various ways... I am guilty myself as a player of saying, "I'm not worried, it's impossible to die in 4e" (despite having found out earlier that it can quickly happen after leaving a dying player in liquid we assumed was harmless - we thought we would simply rez him after the fight... but there was nothing left).</p><p></p><p>Anyway, there are things you can do creatively to combat this such - for example as I mentioned, using the weapon against them instead. The more you can react to them instead of locking in on an idea and not wanting to change it the better - not that I am accusing you of this, it's just a general statement. If they make a mistake that you feel jeopardizes the plot, or would require you to 'cheese' something to 'fix' the situation, try and think about those answers as options you don't have and focus on working around it in a way they won't expect.</p><p></p><p><strong>Player:</strong> "you mean... the sword... is gone?... the BBEG has it?... your joking right?"...</p><p><strong>DM:</strong> "Oh, I'm sorry, did you want it? I mean, it WAS broken remember?"</p></blockquote><p></p>
[QUOTE="weem, post: 4961669, member: 9470"] Hmmm... you could always go the other way. They could find out what it is and try attempt to get it back... but someone else could be working against them. It could end up in the wrong hands and used against them. The fact is, it's easier for us DM's if the players don't die... or do find again the item that was the focus of the plot - and many players know this. So, every once in a while you hear it outloud in various ways... I am guilty myself as a player of saying, "I'm not worried, it's impossible to die in 4e" (despite having found out earlier that it can quickly happen after leaving a dying player in liquid we assumed was harmless - we thought we would simply rez him after the fight... but there was nothing left). Anyway, there are things you can do creatively to combat this such - for example as I mentioned, using the weapon against them instead. The more you can react to them instead of locking in on an idea and not wanting to change it the better - not that I am accusing you of this, it's just a general statement. If they make a mistake that you feel jeopardizes the plot, or would require you to 'cheese' something to 'fix' the situation, try and think about those answers as options you don't have and focus on working around it in a way they won't expect. [B]Player:[/B] "you mean... the sword... is gone?... the BBEG has it?... your joking right?"... [B]DM:[/B] "Oh, I'm sorry, did you want it? I mean, it WAS broken remember?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should I, or should I not (you be the DM)
Top