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General Tabletop Discussion
*Pathfinder & Starfinder
Should I pick up Starfinder if I hate Pathfinder
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<blockquote data-quote="Staffan" data-source="post: 7544708" data-attributes="member: 907"><p>Coriolis is much lighter than Starfinder. The system is a variant of the one in Mutant Year Zero: roll a bunch of d6es equal to your stat + skill (both max at 5) + gear (usually max 3), and count sixes. One is usually enough to succeed, but more of them can sometimes be useful. If you're not happy with your roll, you can reroll non-sixes for a cost (in Coriolis, the cost is that the GM gets a Darkness point which they can then use to screw with you).</p><p></p><p>The setting is sort of like Firefly, but with Middle-Eastern influences instead of Chinese. There's a lot of old-but-working tech, conflicts between haves and have-nots, independent folks just trying to get by, and so on. There are no playable alien species. One thing that is different from Firefly is the big role religion has - pretty much everyone worships a pantheon consisting of nine gods called Icons, though there are certainly differences of opinion about how to worship them and to what degree one should let them influence one's life.</p><p></p><p>By comparison, Starfinder's setting is much more WA-HOO! You have seven playable species right out of the core book (plus the Pathfinder legacy races in the back), plus what are probably already dozens more across the two Alien Archives + other sourcebooks. There are space empires and bazillions of different weapon types and space goblins and powerful magic and all sorts of weirdness. If Coriolis is Firefly, Starfinder is Guardians of the Galaxy.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7544708, member: 907"] Coriolis is much lighter than Starfinder. The system is a variant of the one in Mutant Year Zero: roll a bunch of d6es equal to your stat + skill (both max at 5) + gear (usually max 3), and count sixes. One is usually enough to succeed, but more of them can sometimes be useful. If you're not happy with your roll, you can reroll non-sixes for a cost (in Coriolis, the cost is that the GM gets a Darkness point which they can then use to screw with you). The setting is sort of like Firefly, but with Middle-Eastern influences instead of Chinese. There's a lot of old-but-working tech, conflicts between haves and have-nots, independent folks just trying to get by, and so on. There are no playable alien species. One thing that is different from Firefly is the big role religion has - pretty much everyone worships a pantheon consisting of nine gods called Icons, though there are certainly differences of opinion about how to worship them and to what degree one should let them influence one's life. By comparison, Starfinder's setting is much more WA-HOO! You have seven playable species right out of the core book (plus the Pathfinder legacy races in the back), plus what are probably already dozens more across the two Alien Archives + other sourcebooks. There are space empires and bazillions of different weapon types and space goblins and powerful magic and all sorts of weirdness. If Coriolis is Firefly, Starfinder is Guardians of the Galaxy. [/QUOTE]
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