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Should I play 4e?
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<blockquote data-quote="TwoSix" data-source="post: 7614851" data-attributes="member: 205"><p>It's a very fun game, tied with 5e as my favorite editions of D&D. There are certainly aspects of it that I've grown disenchanted with over the years. Having multiple build vectors (class-theme-paragon path-epic destiny, power selection, feats, and magic items) can be overwhelming, especially given the number of feats and magical items that quickly accumulated in the source books. There's probably too much scaling in the core rules, with both attacks and defense AND hit points and damage increasing quickly with level. </p><p></p><p>That being said, it has by far the most enjoyable combats of any edition of D&D (assuming you're not the type that wants combat to be over quickly so you can get back to the exploring stuff), and the roleplaying is loose and freeform, which is the way I prefer it. The combination of theme and class and race right at the start gives you a ton of roleplay hooks, and taking paragon paths and epic destinies only increases those.</p><p></p><p>Plus, it's the game that gives you abilities like "Steal the color of a target's eyes" or "Pick a spot in the multiverse. Any spot. A few days later, you show up there." or "When you die, your legend is so powerful that your trusted lieutenant takes up your mantle and becomes you." as special powers. That's just awesome, and I'll always love 4e for it.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7614851, member: 205"] It's a very fun game, tied with 5e as my favorite editions of D&D. There are certainly aspects of it that I've grown disenchanted with over the years. Having multiple build vectors (class-theme-paragon path-epic destiny, power selection, feats, and magic items) can be overwhelming, especially given the number of feats and magical items that quickly accumulated in the source books. There's probably too much scaling in the core rules, with both attacks and defense AND hit points and damage increasing quickly with level. That being said, it has by far the most enjoyable combats of any edition of D&D (assuming you're not the type that wants combat to be over quickly so you can get back to the exploring stuff), and the roleplaying is loose and freeform, which is the way I prefer it. The combination of theme and class and race right at the start gives you a ton of roleplay hooks, and taking paragon paths and epic destinies only increases those. Plus, it's the game that gives you abilities like "Steal the color of a target's eyes" or "Pick a spot in the multiverse. Any spot. A few days later, you show up there." or "When you die, your legend is so powerful that your trusted lieutenant takes up your mantle and becomes you." as special powers. That's just awesome, and I'll always love 4e for it. [/QUOTE]
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