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D&D Older Editions
Should I play 4e?
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<blockquote data-quote="Tony Vargas" data-source="post: 7615206" data-attributes="member: 996"><p>Yep, it was a tanky striker, since it was built on the hps/surges/armor of the fighter 'defender' chassis. All about da damage. Added DEX mod to damage on top of STR mod. Power Attack encounter exploit up to 3 or 4 (with its semi-detached Paragon Path) times per encounter - very blah, but quite powerful, you could declare it after the hit, so if you really wanted to maximize damage, you could save it for crits and maximize the extra dice. It also had some encounter utility exploits. So it was AEU, just the Dailies removed, and versatility reduced, with nothing to compensate beyond Primal-striker-level hps on a Martial class.</p><p>Much simplified from the PH fighter (retconned the 'Weaponmaster' post-Essentials), but still about on par with the 5e BM, the 5e Champion is even more simplistic, and fulfills exactly the same tanky DPR role.</p><p></p><p>The other Essentials fighter was the Knight. Slightly different at-wills, a 'Defender Aura' (not as good as Combat Challenge, better than the 5e Sentinel feat), and the same striker-oriented Power Attack as the Slayer, which was quite the oversight. Also about on par with the BM in terms of innate complexity, but there's always a little more thought to playing a defender than a striker.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7615206, member: 996"] Yep, it was a tanky striker, since it was built on the hps/surges/armor of the fighter 'defender' chassis. All about da damage. Added DEX mod to damage on top of STR mod. Power Attack encounter exploit up to 3 or 4 (with its semi-detached Paragon Path) times per encounter - very blah, but quite powerful, you could declare it after the hit, so if you really wanted to maximize damage, you could save it for crits and maximize the extra dice. It also had some encounter utility exploits. So it was AEU, just the Dailies removed, and versatility reduced, with nothing to compensate beyond Primal-striker-level hps on a Martial class. Much simplified from the PH fighter (retconned the 'Weaponmaster' post-Essentials), but still about on par with the 5e BM, the 5e Champion is even more simplistic, and fulfills exactly the same tanky DPR role. The other Essentials fighter was the Knight. Slightly different at-wills, a 'Defender Aura' (not as good as Combat Challenge, better than the 5e Sentinel feat), and the same striker-oriented Power Attack as the Slayer, which was quite the oversight. Also about on par with the BM in terms of innate complexity, but there's always a little more thought to playing a defender than a striker. [/QUOTE]
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