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General Tabletop Discussion
D&D Older Editions
Should I play 4e?
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<blockquote data-quote="Tony Vargas" data-source="post: 7615408" data-attributes="member: 996"><p>You can't know for sure, in advance - pesky free will. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But, IMX, running intro games at Encounters, Conventions, & AL, 4e was the single edition of D&D that was the easiest for new players to step into without excessive hand-holding, and now-roll-this-die level instructions. It was clear and intuitive. (The Encounters pregens were a single page - half-size sheet on both sides for some reason - with all the rules pertaining to that character right on them.) It retained new players like no RPG I've seen before or since, and let them tramsition to DMing with startling speed. It also freaked out old/returning ones with depressing consistency. And, of course, that only applies to players who tried it - who managed to find out about D&D and locate an Encounters venue without being put off by the blazing rhetoric of the edition war sprayed over any corner of the internet where 4e might have come up.</p><p></p><p>The 5e compromise has worked out a lot better, it's not as accessible to new players as 4e (nor as intimidating as 3e nor so arcane as 1e), but it's not off-putting to the old/returning ones, and you can search for D&D without vicious diatribes showing up everywhere you look. 5e hasn't retained quite the % of new players I saw with 4e, but it's attracted so many more, that it only matters in a theoretical sense. </p><p></p><p>And 5e is a better introduction to D&D. If you want to get an idea "What all the fuss was about," trying 5e, experiencing re-boots of old modules, likely with an old DM or player at the table, is going to get you that. It'll prepare you to handle trying out OSR or paleogaming, too...</p><p>...and that's not even to mention the return to the central role for the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7615408, member: 996"] You can't know for sure, in advance - pesky free will. ;) But, IMX, running intro games at Encounters, Conventions, & AL, 4e was the single edition of D&D that was the easiest for new players to step into without excessive hand-holding, and now-roll-this-die level instructions. It was clear and intuitive. (The Encounters pregens were a single page - half-size sheet on both sides for some reason - with all the rules pertaining to that character right on them.) It retained new players like no RPG I've seen before or since, and let them tramsition to DMing with startling speed. It also freaked out old/returning ones with depressing consistency. And, of course, that only applies to players who tried it - who managed to find out about D&D and locate an Encounters venue without being put off by the blazing rhetoric of the edition war sprayed over any corner of the internet where 4e might have come up. The 5e compromise has worked out a lot better, it's not as accessible to new players as 4e (nor as intimidating as 3e nor so arcane as 1e), but it's not off-putting to the old/returning ones, and you can search for D&D without vicious diatribes showing up everywhere you look. 5e hasn't retained quite the % of new players I saw with 4e, but it's attracted so many more, that it only matters in a theoretical sense. And 5e is a better introduction to D&D. If you want to get an idea "What all the fuss was about," trying 5e, experiencing re-boots of old modules, likely with an old DM or player at the table, is going to get you that. It'll prepare you to handle trying out OSR or paleogaming, too... ...and that's not even to mention the return to the central role for the DM. [/QUOTE]
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