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General Tabletop Discussion
D&D Older Editions
Should I play 4e?
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<blockquote data-quote="Fanaelialae" data-source="post: 7618597" data-attributes="member: 53980"><p>If that was your experience, I'm not contesting it, but it doesn't really match mine. 4e did do save-the-world style play very well. In my opinion, the biggest difference was that it excised the "grim-and-gritty" low-level gameplay of earlier editions, where 1st level characters had a significant chance to die. </p><p></p><p>Arguably, there was less motivation to adventure for loot, since more of your character's power was baked into its class, but IME the motivation to adventure for XP was unchanged (and in some cases improved, since thanks to Epic Destinies even a fairly mundane fighter could look forward to some pretty amazing abilities at high levels). </p><p></p><p>I don't really see it as not doing dungeon crawling well. I recall some fun crawls back when I played. The tactical nature of the combat basically made a dungeon a series of varied puzzles to solve, at a reductive level, which I enjoyed. Heck, they even put out a book of short dungeon crawls, Dungeon Delve, and as I recall it was well received.</p><p></p><p>Personally, some of the best 4e campaigns I played in weren't save-the-world at all. They were essentially sandboxes that focused on exploration. In fairness though, they were run by the best DM in my group, so you could argue that it had more to do with the DM than the system. </p><p></p><p>Again, not trying to discount your perspective. Just offering my own alternate viewpoint.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7618597, member: 53980"] If that was your experience, I'm not contesting it, but it doesn't really match mine. 4e did do save-the-world style play very well. In my opinion, the biggest difference was that it excised the "grim-and-gritty" low-level gameplay of earlier editions, where 1st level characters had a significant chance to die. Arguably, there was less motivation to adventure for loot, since more of your character's power was baked into its class, but IME the motivation to adventure for XP was unchanged (and in some cases improved, since thanks to Epic Destinies even a fairly mundane fighter could look forward to some pretty amazing abilities at high levels). I don't really see it as not doing dungeon crawling well. I recall some fun crawls back when I played. The tactical nature of the combat basically made a dungeon a series of varied puzzles to solve, at a reductive level, which I enjoyed. Heck, they even put out a book of short dungeon crawls, Dungeon Delve, and as I recall it was well received. Personally, some of the best 4e campaigns I played in weren't save-the-world at all. They were essentially sandboxes that focused on exploration. In fairness though, they were run by the best DM in my group, so you could argue that it had more to do with the DM than the system. Again, not trying to discount your perspective. Just offering my own alternate viewpoint. [/QUOTE]
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Should I play 4e?
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