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General Tabletop Discussion
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Should I punish my players with a high CR encounter
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5948942" data-attributes="member: 73201"><p>I'd give my Players a caveat, that they can try to attack it, but that I wasn't going to pull any punches and as it stands they will probably TPK if they run in guns blazing. You give them the warning up front and let them decide what to do, if they can think of something outside the box, then that's awesome. </p><p></p><p>If I were doing it I'd release it in all its glory. I wouldn't hold back on trying to scale him. They know at this point that they don't "have" to go against it, just like they don't have to try to seek out and destroy a god or ancient dragon. They know better than that. </p><p></p><p>Part of the fun of this game is the challenge - thinking, luck, and character abilities - if you back down and scale this thing down to where they can defeat it easily then you are doing yourself and your players a disservice in my opinion.</p><p></p><p>As BriarMonkey said, this could be the making of an epic adventure for your campaign, it could span most of the game as they try to figure out how to manipulate, contain, or destroy the demon and the cultists.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5948942, member: 73201"] I'd give my Players a caveat, that they can try to attack it, but that I wasn't going to pull any punches and as it stands they will probably TPK if they run in guns blazing. You give them the warning up front and let them decide what to do, if they can think of something outside the box, then that's awesome. If I were doing it I'd release it in all its glory. I wouldn't hold back on trying to scale him. They know at this point that they don't "have" to go against it, just like they don't have to try to seek out and destroy a god or ancient dragon. They know better than that. Part of the fun of this game is the challenge - thinking, luck, and character abilities - if you back down and scale this thing down to where they can defeat it easily then you are doing yourself and your players a disservice in my opinion. As BriarMonkey said, this could be the making of an epic adventure for your campaign, it could span most of the game as they try to figure out how to manipulate, contain, or destroy the demon and the cultists. [/QUOTE]
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Should I punish my players with a high CR encounter
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