Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should I punish my players with a high CR encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rkarnes" data-source="post: 5949735" data-attributes="member: 6694707"><p>I was planning on the demon killing all the town's people, but taking a few prisoners as a hook for future missions is a good idea. I do not think there is enough room in the plot for a long rescue adventure immediately though. I want this to be a climax to a story-arch that really gives the players a sense of growth, and then I would like to bring the story back to the characters who were introduced at the start of the arch and give the players some denouement before we start talking about rescue.</p><p></p><p></p><p>I have intentions of luring my players into combat with the beast. Primarily, I want them to make the decision to either A) rescue the NPCS or B) run away. I am going to let the chips fall where they may, but I am going to play the monster as being powerful enough as to have little or no regard for the adventurers. He'll smack them around, let them fall, and then continue knocking down the village (which is actually a monastery) and killing the peasants (who are actually religious adherents, some of who are children training to be monks (as in monastic, not as in the class)). If the players decide to run away, I have a few encounters planned for the session, but ultimately they have the option of choosing to be self-serving.</p><p></p><p>There are no powerful NPCs. In this campaign, there are no bartenders who have 8 levels of wizard, no king who gained 14 levels of fighter before taking the crown, no BBEG who is a lich and the prime-minister of the country to the east. The most powerful NPC I introduced was level 9. The party met and bartered with a reasonably friendly wizard who was level 7 in the previous game. I never tell the party what level a character is, but the more metagamey players have a tendency to guess the class. The level 7 wizard will be in the fight, but... he's probably going to be the focus of the monster's attention. As for the bad guys? They will be there too, and I intend to use them exactly as I would have had the party met them in the dungeon before they managed to release the demon. Even then, it would have been a challenging encounter, but now that they have a demon on their side, even more so. I most of the three NPC bad guys will survive, and the party will have to run away.</p></blockquote><p></p>
[QUOTE="rkarnes, post: 5949735, member: 6694707"] I was planning on the demon killing all the town's people, but taking a few prisoners as a hook for future missions is a good idea. I do not think there is enough room in the plot for a long rescue adventure immediately though. I want this to be a climax to a story-arch that really gives the players a sense of growth, and then I would like to bring the story back to the characters who were introduced at the start of the arch and give the players some denouement before we start talking about rescue. I have intentions of luring my players into combat with the beast. Primarily, I want them to make the decision to either A) rescue the NPCS or B) run away. I am going to let the chips fall where they may, but I am going to play the monster as being powerful enough as to have little or no regard for the adventurers. He'll smack them around, let them fall, and then continue knocking down the village (which is actually a monastery) and killing the peasants (who are actually religious adherents, some of who are children training to be monks (as in monastic, not as in the class)). If the players decide to run away, I have a few encounters planned for the session, but ultimately they have the option of choosing to be self-serving. There are no powerful NPCs. In this campaign, there are no bartenders who have 8 levels of wizard, no king who gained 14 levels of fighter before taking the crown, no BBEG who is a lich and the prime-minister of the country to the east. The most powerful NPC I introduced was level 9. The party met and bartered with a reasonably friendly wizard who was level 7 in the previous game. I never tell the party what level a character is, but the more metagamey players have a tendency to guess the class. The level 7 wizard will be in the fight, but... he's probably going to be the focus of the monster's attention. As for the bad guys? They will be there too, and I intend to use them exactly as I would have had the party met them in the dungeon before they managed to release the demon. Even then, it would have been a challenging encounter, but now that they have a demon on their side, even more so. I most of the three NPC bad guys will survive, and the party will have to run away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should I punish my players with a high CR encounter
Top