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Should I share my game world with you folks?
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<blockquote data-quote="Slit518" data-source="post: 7380983" data-attributes="member: 6803713"><p>I have a game world that I have slowly brought to light and fruition over the past several years. I've always loved home-brew, ever since I started DMing back in 2003 starting with 2nd edition.</p><p></p><p>I've always had my own world, but very little of it was actually fleshed out. So, over the years, as I played, as I DMed, I started to flesh my world out more and more.</p><p></p><p>My main influence for bits of my world comes from myths & legends of our very own real world. There are also fantasy influences as well.</p><p></p><p>As to the size of my world, I am not sure how big I want to scale it yet. I am thinking about 2.5x larger than Earth, accounting for all the different races that inhabit it. But perhaps 2.5x is too large, or maybe too small? I mean after all, we have goblins, orcs, kobolds, humans, elves, dwarves, gnomes, dragons, ogres, trolls, etc... inhabiting it. My original thought was 10x larger than Earth, but a friend and I discussed it, and 10x seemed way too large, and the gravity due to the planet's size would be too immense. If I am not mistaken, a 2.5x larger than Earth size would put it on par with the supposed size of Planet X (<em>Nibiru</em>).</p><p></p><p>The world has 13 continents that stretch across the planet. The continents each have a certain play style, with some sharing play styles. These are usually run down into magic level (<em>no magic, low magic, moderate magic, high magic, extremely high magic</em>), and technology levels (<em>stone age, bronze age, iron age, etc...</em>)</p><p></p><p>My world contains most of the generic fantasy races so that it has a familiar feel for any newbies.</p><p>But, my world also has some additions as well:</p><p></p><p><strong>Daegolith -</strong> a race or large men, similar to Native American myths of giant men who lived in the mountains. Unlike Native American myth they don't come down from the mountains to feast on people. The Daegolith has 3 distinct sub-races -</p><p><em>Fair-Child -</em> inspired by the D&D Goliath</p><p><em>Hairy-Ones -</em> as the name implies, a feral version, hair encompass the males around their head, face, shoulders, back, and chest in a thick mane. The hair on females stops on their shoulders and doesn't form a full beard on their face, instead only growing into large sideburns. They have sharp claws and teeth.</p><p><em>Stonewalls</em> - these ones, from birth rub gravel and rocks into their skin, causing it to callus and harden. From the scabby wounds rocks eventually get embedded and become one with their flesh. These ones are largely inspired by Native American myth.</p><p></p><p><strong>Dwethelek</strong> - imagine if you were to combined the racial features (<em>looks, not mechanics</em>) of elves & dwarves in perfect harmony. That is pretty much what they Dwethelek are. An ancient warrior race set to protect a sacred site. They live on the northern most continent, and rarely if ever venture outside of their natural habitat. Due to this, they have no sub-races.</p><p></p><p><strong>Faegreth</strong> - this race was inspired by the Brownies from the movie Willow. And by that, I just mean in size. The Feagreth is a small, fairy like race of beings that all live within a large tree. Just like the Dwethelek, they too don't venture far from their home, if at all, and don't have any sub-races. Each Faegreth is bound with a Sugar Glider from birth. That Sugar Glider acts as a life long companion that they grow in friendship and mount. The gender of the Sugar Glider is always the opposite of the Faegreth.</p><p></p><p><strong>Æragul</strong> - this is an ancient, magical race that has been long extinct. They live deep underground and leave mysterious runes and ruins throughout an unknown world of darkness. All that remains are artifacts from a time long past, protected by golems made long ago. Any sub-races dealing with them would deal with the four elements, Air, Earth, Fire, Water.</p><p></p><p><strong>Munchkin</strong> - probably replacing the Halfling race, maybe not.</p><p><strong></strong></p><p><strong>Taskforged; Soul Golem, whatever</strong> - I'm not sure what I want to call them yet, but these are creations with a soul. Ebberon calls theirs Warforged, but mine are forged for more than war. The soul might find it's way in a construct in multiple ways, perhaps by force from an evil caster, or perhaps as an alternate body from a caster whose time was fleeting, or perhaps a soul created out of no where by a caster with power that rivals that of a god.</p><p></p><p>More to come!</p></blockquote><p></p>
[QUOTE="Slit518, post: 7380983, member: 6803713"] I have a game world that I have slowly brought to light and fruition over the past several years. I've always loved home-brew, ever since I started DMing back in 2003 starting with 2nd edition. I've always had my own world, but very little of it was actually fleshed out. So, over the years, as I played, as I DMed, I started to flesh my world out more and more. My main influence for bits of my world comes from myths & legends of our very own real world. There are also fantasy influences as well. As to the size of my world, I am not sure how big I want to scale it yet. I am thinking about 2.5x larger than Earth, accounting for all the different races that inhabit it. But perhaps 2.5x is too large, or maybe too small? I mean after all, we have goblins, orcs, kobolds, humans, elves, dwarves, gnomes, dragons, ogres, trolls, etc... inhabiting it. My original thought was 10x larger than Earth, but a friend and I discussed it, and 10x seemed way too large, and the gravity due to the planet's size would be too immense. If I am not mistaken, a 2.5x larger than Earth size would put it on par with the supposed size of Planet X ([I]Nibiru[/I]). The world has 13 continents that stretch across the planet. The continents each have a certain play style, with some sharing play styles. These are usually run down into magic level ([I]no magic, low magic, moderate magic, high magic, extremely high magic[/I]), and technology levels ([I]stone age, bronze age, iron age, etc...[/I]) My world contains most of the generic fantasy races so that it has a familiar feel for any newbies. But, my world also has some additions as well: [B]Daegolith -[/B] a race or large men, similar to Native American myths of giant men who lived in the mountains. Unlike Native American myth they don't come down from the mountains to feast on people. The Daegolith has 3 distinct sub-races - [I]Fair-Child -[/I] inspired by the D&D Goliath [I]Hairy-Ones -[/I] as the name implies, a feral version, hair encompass the males around their head, face, shoulders, back, and chest in a thick mane. The hair on females stops on their shoulders and doesn't form a full beard on their face, instead only growing into large sideburns. They have sharp claws and teeth. [I]Stonewalls[/I] - these ones, from birth rub gravel and rocks into their skin, causing it to callus and harden. From the scabby wounds rocks eventually get embedded and become one with their flesh. These ones are largely inspired by Native American myth. [B]Dwethelek[/B] - imagine if you were to combined the racial features ([I]looks, not mechanics[/I]) of elves & dwarves in perfect harmony. That is pretty much what they Dwethelek are. An ancient warrior race set to protect a sacred site. They live on the northern most continent, and rarely if ever venture outside of their natural habitat. Due to this, they have no sub-races. [B]Faegreth[/B] - this race was inspired by the Brownies from the movie Willow. And by that, I just mean in size. The Feagreth is a small, fairy like race of beings that all live within a large tree. Just like the Dwethelek, they too don't venture far from their home, if at all, and don't have any sub-races. Each Faegreth is bound with a Sugar Glider from birth. That Sugar Glider acts as a life long companion that they grow in friendship and mount. The gender of the Sugar Glider is always the opposite of the Faegreth. [B]Æragul[/B] - this is an ancient, magical race that has been long extinct. They live deep underground and leave mysterious runes and ruins throughout an unknown world of darkness. All that remains are artifacts from a time long past, protected by golems made long ago. Any sub-races dealing with them would deal with the four elements, Air, Earth, Fire, Water. [B]Munchkin[/B] - probably replacing the Halfling race, maybe not. [B] Taskforged; Soul Golem, whatever[/B] - I'm not sure what I want to call them yet, but these are creations with a soul. Ebberon calls theirs Warforged, but mine are forged for more than war. The soul might find it's way in a construct in multiple ways, perhaps by force from an evil caster, or perhaps as an alternate body from a caster whose time was fleeting, or perhaps a soul created out of no where by a caster with power that rivals that of a god. More to come! [/QUOTE]
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