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Should I upgrade from GURPS 3rd Edition, to 4th?
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<blockquote data-quote="Henry" data-source="post: 2731428" data-attributes="member: 158"><p>I do not own GURPS 4, I've only been keeping up with the changes, but...</p><p></p><p></p><p></p><p>I think it's a good change, because skill-wise, DX and IQ count so much more than ST and HT, based on the way skills work. One thing that used to bug me about GURPS 3 were the people who would buy up as high a DX and IQ as they dared, and only spend about 10 skill points to get these ridiculously high skill scores over about 20 different abilities (that 1/2 point goes a LONG way!) DX and IQ are the defaults for 80% or more of the skills, so that they cost more as stats is a more reasonable assumption, IMO.</p><p></p><p></p><p></p><p>Considering that the only benefit to this is that ST and HT will be higher on GURPS 4 beginning characters, I don't see it as a bad thing. The base point pool is 100 points; people will not be getting as high a DX and IQ as they used to, due to cost, preferring to put those points now into the cheaper skill purchase option. The only time it will matter is when dealing iwth games starting higher than 100 points; these games are defined as "super-heroic" in GURPS anyway, especially over 250 point pools. So your average 100-point GURPS character in 4E might have a 13 or 14 DX, a 12 or 13 IQ, a 11 or 12 ST or HT, some disadvantages and spend the rest, whereas the GURPS 3 character might have a 16 or 17 DX, a few disadvantages, and a bunch of skills with 85% success rates.</p></blockquote><p></p>
[QUOTE="Henry, post: 2731428, member: 158"] I do not own GURPS 4, I've only been keeping up with the changes, but... I think it's a good change, because skill-wise, DX and IQ count so much more than ST and HT, based on the way skills work. One thing that used to bug me about GURPS 3 were the people who would buy up as high a DX and IQ as they dared, and only spend about 10 skill points to get these ridiculously high skill scores over about 20 different abilities (that 1/2 point goes a LONG way!) DX and IQ are the defaults for 80% or more of the skills, so that they cost more as stats is a more reasonable assumption, IMO. Considering that the only benefit to this is that ST and HT will be higher on GURPS 4 beginning characters, I don't see it as a bad thing. The base point pool is 100 points; people will not be getting as high a DX and IQ as they used to, due to cost, preferring to put those points now into the cheaper skill purchase option. The only time it will matter is when dealing iwth games starting higher than 100 points; these games are defined as "super-heroic" in GURPS anyway, especially over 250 point pools. So your average 100-point GURPS character in 4E might have a 13 or 14 DX, a 12 or 13 IQ, a 11 or 12 ST or HT, some disadvantages and spend the rest, whereas the GURPS 3 character might have a 16 or 17 DX, a few disadvantages, and a bunch of skills with 85% success rates. [/QUOTE]
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Should I upgrade from GURPS 3rd Edition, to 4th?
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