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General Tabletop Discussion
*Pathfinder & Starfinder
Should I use the Class Skill system?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4844712" data-attributes="member: 35909"><p>Ok, I'll take the opposing side. I like having class skills. I think it's an important part of class balance that especially in the case of the more powerful skills, only certain classes get them. I was in a game where all skills were class skills. I and all but 1 of the 5 players ended up making full casters (partly due to other restrictions, like no multiclassing at all, making non-casters really look bad). All of us took UMD and Tumble. Cause...why the hell wouldn't you?</p><p></p><p>I also like the idea that it's just plain harder to learn certain skills for a particular class. A fighter can study arcana, but all his time spent honing his martial skills doesn't contribute much to his understanding of magic. A wizard, just in researching spells and using them, gets that kind of learning synergy that makes knowing the secrets of the arcane easier to comprehend. Furthermore, a Fighter maxing out his knowledge arcana ranks will never be able to equal a wizard ptting all his effort into it, but compared to a wizard who ignores the skill (this is theoretical, I know. No wizard would not take ranks in it, whatever.), he could end up actually knowing more.</p><p></p><p>All that being said, I do tend be be open to letting PCs ask for different class skills, especially the non-casting classes like Fighter. It's ok, as long as the skills being traded overall seems like a "fair trade" -- A fighter getting Tumble for Climb is not a fair trade, for example -- and it fits the character's theme and is part of a block of skills being traded, rather than some sort of one skill cherry-picking.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4844712, member: 35909"] Ok, I'll take the opposing side. I like having class skills. I think it's an important part of class balance that especially in the case of the more powerful skills, only certain classes get them. I was in a game where all skills were class skills. I and all but 1 of the 5 players ended up making full casters (partly due to other restrictions, like no multiclassing at all, making non-casters really look bad). All of us took UMD and Tumble. Cause...why the hell wouldn't you? I also like the idea that it's just plain harder to learn certain skills for a particular class. A fighter can study arcana, but all his time spent honing his martial skills doesn't contribute much to his understanding of magic. A wizard, just in researching spells and using them, gets that kind of learning synergy that makes knowing the secrets of the arcane easier to comprehend. Furthermore, a Fighter maxing out his knowledge arcana ranks will never be able to equal a wizard ptting all his effort into it, but compared to a wizard who ignores the skill (this is theoretical, I know. No wizard would not take ranks in it, whatever.), he could end up actually knowing more. All that being said, I do tend be be open to letting PCs ask for different class skills, especially the non-casting classes like Fighter. It's ok, as long as the skills being traded overall seems like a "fair trade" -- A fighter getting Tumble for Climb is not a fair trade, for example -- and it fits the character's theme and is part of a block of skills being traded, rather than some sort of one skill cherry-picking. [/QUOTE]
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Should I use the Class Skill system?
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