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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Implements have their own proficiency bonus?
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<blockquote data-quote="Duelpersonality" data-source="post: 4729802" data-attributes="member: 64706"><p>In the case of Furious Smash it can actually be a detriment. Fortitude defense on a good portion of melee monsters is within 1 point of AC (and is sometimes 2 or more points higher). I know that it frustrates the inspiring warlord in my game to no end when he can hit more often with Viper's Strike than Furious Smash.</p><p></p><p>As far as I'm concerned Piercing Strike is the most efficient means of laying on sneak attack at low levels. When you consider that Reflex Defense on melee monsters tends to be 2-3 points lower than AC and rogues already have one of the highest attack bonuses possible, you're looking at an equivalent of +10 to +12 to hit at level 1 and they get to keep their Dex mod to damage. Take that, Twin Strike! (Oh, wait, TS is still better. Sigh.)</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4729802, member: 64706"] In the case of Furious Smash it can actually be a detriment. Fortitude defense on a good portion of melee monsters is within 1 point of AC (and is sometimes 2 or more points higher). I know that it frustrates the inspiring warlord in my game to no end when he can hit more often with Viper's Strike than Furious Smash. As far as I'm concerned Piercing Strike is the most efficient means of laying on sneak attack at low levels. When you consider that Reflex Defense on melee monsters tends to be 2-3 points lower than AC and rogues already have one of the highest attack bonuses possible, you're looking at an equivalent of +10 to +12 to hit at level 1 and they get to keep their Dex mod to damage. Take that, Twin Strike! (Oh, wait, TS is still better. Sigh.) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Implements have their own proficiency bonus?
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