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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Implements have their own proficiency bonus?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4730215" data-attributes="member: 82106"><p>Piercing Strike really is the main weapon vs NAD power to consider. The others are all encounter or daily powers and thus have different balance points. Furious Smash has already been addressed...</p><p></p><p>The thing with Piercing Strike is it is a very nice at-will, but when you compare it to the other rogue at-will powers for balance, you find that it isn't out of line. It does the least damage of any of them and lacks any other benefit besides damage. Deft Strike does equal damage but has its own big advantage and fills an entirely different niche. Riposte Strike obviously has its additional attack benefit. And Sly Flourish simply does more damage. </p><p></p><p>I think in general Piercing Strike is the most useful at-will for the majority of rogues, and seems to be pretty close to a default choice, but it isn't overpowered. Riposte Strike OTOH seems to me to be kind of iffy. Monsters are likely to just go after someone else and so the benefit overall to the party isn't usually that significant. You could argue it gives a Brutal Scoundrel with not so good AC defense a way to either do extra damage or discourage attacks on your weak AC, but I'm never a real fan of powers that give monsters an escape clause.</p><p></p><p>Anyway, no, I don't see why implements need a proficiency bonus. There are some implement Stat vs AC powers that are nerfed by the lack, but not too many and usually they are ones that can be buffed with a feat or something like that if you really want to make them a mainstay of your character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4730215, member: 82106"] Piercing Strike really is the main weapon vs NAD power to consider. The others are all encounter or daily powers and thus have different balance points. Furious Smash has already been addressed... The thing with Piercing Strike is it is a very nice at-will, but when you compare it to the other rogue at-will powers for balance, you find that it isn't out of line. It does the least damage of any of them and lacks any other benefit besides damage. Deft Strike does equal damage but has its own big advantage and fills an entirely different niche. Riposte Strike obviously has its additional attack benefit. And Sly Flourish simply does more damage. I think in general Piercing Strike is the most useful at-will for the majority of rogues, and seems to be pretty close to a default choice, but it isn't overpowered. Riposte Strike OTOH seems to me to be kind of iffy. Monsters are likely to just go after someone else and so the benefit overall to the party isn't usually that significant. You could argue it gives a Brutal Scoundrel with not so good AC defense a way to either do extra damage or discourage attacks on your weak AC, but I'm never a real fan of powers that give monsters an escape clause. Anyway, no, I don't see why implements need a proficiency bonus. There are some implement Stat vs AC powers that are nerfed by the lack, but not too many and usually they are ones that can be buffed with a feat or something like that if you really want to make them a mainstay of your character. [/QUOTE]
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Community
General Tabletop Discussion
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Should Implements have their own proficiency bonus?
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