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General Tabletop Discussion
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Should Insight be able to determine if an NPC is lying?
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<blockquote data-quote="Immortal Sun" data-source="post: 7591452"><p>I can't answer that. Your definition of "reasonably specific" may differ from mine.</p><p></p><p>As [MENTION=467]Reynard[/MENTION] says I'm not terribly concerned with how a player expresses their goals. "I search the room." is perfectly acceptable. I have already determined the DCs for finding the secret desk drawer, the hidden closet compartment, and the knife in the mattress. If the player specifies one of these items as part of their search and makes the DC, I give them the information. If they don't, then I just take a quick look at the scene to make sure nothing is <em>preventing</em> them from searching one or more of these elements, tell them to roll the dice and then if they pass, reward them with one of these clues. </p><p></p><p>If they choose to specify that they are searching an item that holds no useful information, I'll just tell them that. I'm not interested in needlessly befuddling players with things that won't get them anywhere. I'm not going to use obfuscating language like "The chest appears to have nothing." or "You don't see anything right away." unless their check was too low on an element that does contain a clue.</p><p></p><p>To me, when a player leaves their statement "generic" it's not an excuse for the DM to take advantage of them. It's more like telling the cook to make them whatever the chef wants.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7591452"] I can't answer that. Your definition of "reasonably specific" may differ from mine. As [MENTION=467]Reynard[/MENTION] says I'm not terribly concerned with how a player expresses their goals. "I search the room." is perfectly acceptable. I have already determined the DCs for finding the secret desk drawer, the hidden closet compartment, and the knife in the mattress. If the player specifies one of these items as part of their search and makes the DC, I give them the information. If they don't, then I just take a quick look at the scene to make sure nothing is [I]preventing[/I] them from searching one or more of these elements, tell them to roll the dice and then if they pass, reward them with one of these clues. If they choose to specify that they are searching an item that holds no useful information, I'll just tell them that. I'm not interested in needlessly befuddling players with things that won't get them anywhere. I'm not going to use obfuscating language like "The chest appears to have nothing." or "You don't see anything right away." unless their check was too low on an element that does contain a clue. To me, when a player leaves their statement "generic" it's not an excuse for the DM to take advantage of them. It's more like telling the cook to make them whatever the chef wants. [/QUOTE]
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Should Insight be able to determine if an NPC is lying?
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