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General Tabletop Discussion
*Dungeons & Dragons
Should Insight be able to determine if an NPC is lying?
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<blockquote data-quote="Immortal Sun" data-source="post: 7591500"><p>Okay that makes sense to me. I mean hopefully they would try to follow up their "I think he's lying." feeling with "I try to figure out what he's lying about." But I suppose that like in my comments about searching the room, a player who states they're trying to figure out if the NPC is lying would get a DC, and a result, based on the information they retain. But it's all just <em>one check</em> to me. Not a series of every increasingly specific checks.</p><p></p><p>Though I'll run that for players who enjoy it. It can make a nice scene as the players slowly nail an NPC to the wall with ever more specific questions. But it requires a certain type of player who is personally quick-witted enough to do this. Unlike my comments above about not being interested in searching X, then Y, then Z individually, running that kind of scene as questioning an NPC can be more fun, since it's a lot more interactive. </p><p></p><p>Although I will state that my past experience has led me to believe players who learn that an NPC is lying, rather than asking more detailed questions, tend make the following statement: "I stab the NPC!"</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7591500"] Okay that makes sense to me. I mean hopefully they would try to follow up their "I think he's lying." feeling with "I try to figure out what he's lying about." But I suppose that like in my comments about searching the room, a player who states they're trying to figure out if the NPC is lying would get a DC, and a result, based on the information they retain. But it's all just [I]one check[/I] to me. Not a series of every increasingly specific checks. Though I'll run that for players who enjoy it. It can make a nice scene as the players slowly nail an NPC to the wall with ever more specific questions. But it requires a certain type of player who is personally quick-witted enough to do this. Unlike my comments above about not being interested in searching X, then Y, then Z individually, running that kind of scene as questioning an NPC can be more fun, since it's a lot more interactive. Although I will state that my past experience has led me to believe players who learn that an NPC is lying, rather than asking more detailed questions, tend make the following statement: "I stab the NPC!" [/QUOTE]
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Should Insight be able to determine if an NPC is lying?
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