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General Tabletop Discussion
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Should Insight be able to determine if an NPC is lying?
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<blockquote data-quote="pemerton" data-source="post: 7592662" data-attributes="member: 42582"><p>It also says that players need to state an approach and goal. 4e DMG pp 74-75:</p><p></p><p style="margin-left: 20px">Sometimes, a player tells you, "I want to make a Diplomacy check to convince the duke that helping us is in his best interest." That’s great - the player has told you what she’s doing and what skill she’s using to do it. Other times, a player will say, "I want to make a Diplomacy check." In such a case, prompt the player to give more information about how the character is using that skill. Sometimes, characters do the opposite: "I want to scare the duke into helping us." It’s up to you, then, to decide which skill the character is using and call for the appropriate check. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>t’s particularly important to make sure these checks are grounded in actions that make sense in the adventure and the situation. If a player asks, "Can I use Diplomacy?”" you should ask what exactly the character might be doing to help the party survive in the uninhabited sandy wastes by using that skill. Don’t say no too often, but don’t say yes if it doesn’t make sense in the context of the challenge.</em></p><p><em></em></p><p><em></em></p><p><em>I think this shows that 4e is very much in the camp of <em>frame checks and then roll dice to find out how the fiction evolves at key moments of dramatic uncertainty</em>. And the framing is to be undertaken by both player and GM, with the GM haveing ultimate responsibility for managing the coherence of the fiction and ensuring that the framing respects this.</em></p><p><em></em></p><p><em>I mention this not to contest your account of how you run 5e, nor what approach 5e might best be suited for, but rather to show that <em>goal and approach</em> (or, as I prefer under the influence of Luke Crane, <em>intnt and task</em>) has currency beyond your particular use of it - which makes it even more appealling!</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 7592662, member: 42582"] It also says that players need to state an approach and goal. 4e DMG pp 74-75: [indent]Sometimes, a player tells you, "I want to make a Diplomacy check to convince the duke that helping us is in his best interest." That’s great - the player has told you what she’s doing and what skill she’s using to do it. Other times, a player will say, "I want to make a Diplomacy check." In such a case, prompt the player to give more information about how the character is using that skill. Sometimes, characters do the opposite: "I want to scare the duke into helping us." It’s up to you, then, to decide which skill the character is using and call for the appropriate check. . . . [I]t’s particularly important to make sure these checks are grounded in actions that make sense in the adventure and the situation. If a player asks, "Can I use Diplomacy?”" you should ask what exactly the character might be doing to help the party survive in the uninhabited sandy wastes by using that skill. Don’t say no too often, but don’t say yes if it doesn’t make sense in the context of the challenge.[/I][/indent][I] I think this shows that 4e is very much in the camp of [I]frame checks and then roll dice to find out how the fiction evolves at key moments of dramatic uncertainty[/I]. And the framing is to be undertaken by both player and GM, with the GM haveing ultimate responsibility for managing the coherence of the fiction and ensuring that the framing respects this. I mention this not to contest your account of how you run 5e, nor what approach 5e might best be suited for, but rather to show that [I]goal and approach[/I] (or, as I prefer under the influence of Luke Crane, [I]intnt and task[/I]) has currency beyond your particular use of it - which makes it even more appealling![/i] [/QUOTE]
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Should Insight be able to determine if an NPC is lying?
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