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General Tabletop Discussion
*Dungeons & Dragons
Should Insight be able to determine if an NPC is lying?
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<blockquote data-quote="D1Tremere" data-source="post: 7592939" data-attributes="member: 61148"><p>The DM narrates the adventure AND arbitrates the rules. Failure isn't always fun, but it still happens sometimes. Failure exists to give success meaning in the game, and to provide environmental feedback which can lead to learning. That said, I am unclear as to why you would equate having rules and enforcing them when they are invoked by a player with not being fun/contributing to a memorable story. </p><p>If success in every action were a given, I think that would undermine fun and memorable story telling more than rules arbitration.</p><p>If a DM does not arbitrate rules and they break down then the fun comes to a halt when the agency of two or more player "gods" conflicts. </p><p>Example: Player 1 chooses to role to detect intent regarding deception from NPC. Player 1 gets a total of 10 (which succeed, unbeknownst to player 1). Player 1 is told that their character doesn't sense any deceptive intentions. Player 1 decides to act as though they did anyway. Player 2 also makes an ability check and succeeds, but now gets into an argument with player 1 for the rest of the session because player 1 is contradicting player 2's character despite the evidence.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 7592939, member: 61148"] The DM narrates the adventure AND arbitrates the rules. Failure isn't always fun, but it still happens sometimes. Failure exists to give success meaning in the game, and to provide environmental feedback which can lead to learning. That said, I am unclear as to why you would equate having rules and enforcing them when they are invoked by a player with not being fun/contributing to a memorable story. If success in every action were a given, I think that would undermine fun and memorable story telling more than rules arbitration. If a DM does not arbitrate rules and they break down then the fun comes to a halt when the agency of two or more player "gods" conflicts. Example: Player 1 chooses to role to detect intent regarding deception from NPC. Player 1 gets a total of 10 (which succeed, unbeknownst to player 1). Player 1 is told that their character doesn't sense any deceptive intentions. Player 1 decides to act as though they did anyway. Player 2 also makes an ability check and succeeds, but now gets into an argument with player 1 for the rest of the session because player 1 is contradicting player 2's character despite the evidence. [/QUOTE]
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Should Insight be able to determine if an NPC is lying?
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