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General Tabletop Discussion
*Dungeons & Dragons
Should Intuition be a skill/ability?
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<blockquote data-quote="plisnithus8" data-source="post: 7923500" data-attributes="member: 6870553"><p>A Passive Perception check can be something like repeatedly searching for something, but I think it can also be actually passive, thus the name. </p><p>Darkron Is in his home and walks into a room. An assassin stands behind the door hiding. Darkron isn’t actively searching, but as a DM I’ll use his passive perception score to give whoever it was that came through the door an opportunity to notice the assassin or something strange just because their senses are so acute.</p><p></p><p>I think it is the DM’s role to describe what a PC experiences — sometimes that might involve telling players what they feel and thoughts that might occur to them. Then the players’ role would be to respond to that stimuli. I’m not at all saying this should be done often or maliciously or to railroad. A DM should learn how they group works best and employ a tool like this if it benefits the group.</p><p></p><p>The basic tenets of the game are:</p><p>1. DM describes.</p><p>2. Players act.</p><p>3. DM narrates results.</p><p></p><p>To me, a feeling is not something I do. Thoughts that pop into my head are not something I have conscious control over.</p><p>What I do is react to my feelings or random thoughts.</p><p>I don’t choose to feel sad, but I can try to do things to snap out of it.</p><p>I choose to eat a sandwich that has spoiled and then feel like I want to die, but I certainly don’t choose to feel that way; that is a result of my action. I can then act to relieve that feeling somehow.</p><p>My feelings are can result directly from my actions, but sometimes they result in how external stimuli affect me whether I want that to happen or not.</p><p>As a DM, I might ask the spoiled sandwich eater to make a Constitution saving throw. Pass or fail, I’d describe how they felt: “you feel your Stomach grumbling a bit” or “your stomach is tied in knots and may soon explode.” I wouldn’t leave the choice if feeling to the player.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 7923500, member: 6870553"] A Passive Perception check can be something like repeatedly searching for something, but I think it can also be actually passive, thus the name. Darkron Is in his home and walks into a room. An assassin stands behind the door hiding. Darkron isn’t actively searching, but as a DM I’ll use his passive perception score to give whoever it was that came through the door an opportunity to notice the assassin or something strange just because their senses are so acute. I think it is the DM’s role to describe what a PC experiences — sometimes that might involve telling players what they feel and thoughts that might occur to them. Then the players’ role would be to respond to that stimuli. I’m not at all saying this should be done often or maliciously or to railroad. A DM should learn how they group works best and employ a tool like this if it benefits the group. The basic tenets of the game are: 1. DM describes. 2. Players act. 3. DM narrates results. To me, a feeling is not something I do. Thoughts that pop into my head are not something I have conscious control over. What I do is react to my feelings or random thoughts. I don’t choose to feel sad, but I can try to do things to snap out of it. I choose to eat a sandwich that has spoiled and then feel like I want to die, but I certainly don’t choose to feel that way; that is a result of my action. I can then act to relieve that feeling somehow. My feelings are can result directly from my actions, but sometimes they result in how external stimuli affect me whether I want that to happen or not. As a DM, I might ask the spoiled sandwich eater to make a Constitution saving throw. Pass or fail, I’d describe how they felt: “you feel your Stomach grumbling a bit” or “your stomach is tied in knots and may soon explode.” I wouldn’t leave the choice if feeling to the player. [/QUOTE]
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Should Intuition be a skill/ability?
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