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Should Level Top Out?
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<blockquote data-quote="Fanaelialae" data-source="post: 4816985" data-attributes="member: 53980"><p>I think level limits make sense. </p><p></p><p>I don't think of them as being a "hard cap" but rather the idea that at after a certain point the game can't help but to break down (both mathematically as well as storywise). 4e, for example, puts this soft cap at becoming a full-fledged demigod (or person of equivalent might). Your level 30 demigod might embark on a final quest with his companions to slay a god and steal his power (or whatever), but even if he succeeds is there really anything left for him to do (within the context of D&D)?</p><p></p><p>At a certain point the PCs would just be cutting their way through hordes of gods like they cut their way through hordes of goblins at level 5. It's just my opinion, of course, but I feel that any game where gods can be put down with the same effort as a few lowly goblins "jumped the shark" some time ago...</p><p></p><p>Even a non-combat game would be rendered virtually meaningless with the relative omnipotence and omniscience that would come with being on-par with the greater gods. I hear WW makes a decent game for that, but it really goes outside the context of your typical D&D game.</p><p></p><p>There might be DMs out there with the talent to still make such a game fun and interesting, but IMO any DM with the skill to do that has more than ample skill to write house rules that allow for exceeding the level cap. As for the rest (myself included), the cap is there for our own benefit as well as the game's.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4816985, member: 53980"] I think level limits make sense. I don't think of them as being a "hard cap" but rather the idea that at after a certain point the game can't help but to break down (both mathematically as well as storywise). 4e, for example, puts this soft cap at becoming a full-fledged demigod (or person of equivalent might). Your level 30 demigod might embark on a final quest with his companions to slay a god and steal his power (or whatever), but even if he succeeds is there really anything left for him to do (within the context of D&D)? At a certain point the PCs would just be cutting their way through hordes of gods like they cut their way through hordes of goblins at level 5. It's just my opinion, of course, but I feel that any game where gods can be put down with the same effort as a few lowly goblins "jumped the shark" some time ago... Even a non-combat game would be rendered virtually meaningless with the relative omnipotence and omniscience that would come with being on-par with the greater gods. I hear WW makes a decent game for that, but it really goes outside the context of your typical D&D game. There might be DMs out there with the talent to still make such a game fun and interesting, but IMO any DM with the skill to do that has more than ample skill to write house rules that allow for exceeding the level cap. As for the rest (myself included), the cap is there for our own benefit as well as the game's. [/QUOTE]
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