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Should Level Top Out?
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<blockquote data-quote="Protagonist" data-source="post: 4817236" data-attributes="member: 59006"><p>Ok, I have to admit that I didn't think that one trough. Still, if you don't factor in unique ability feats (i.e. not your +2 to something type thing) and more powers (which by the time you are 30 should already be way more than you will ever use even in a long encounter, I reckon) it will then be only bigger numbers vs. bigger numbers.</p><p>If it is indeed balanced, level 10 vs level 10 foes and level 100 vs level 100 enemies will be (just like many videogames actually) just be the same thing with some zeroes added to each important number. Dealing 10 damage against a foe with 50 hit points and dealing 1000 dmg to a monster with 50000 hit points offers no real benefit apart from maybe a psychological one.**</p><p></p><p>And you can only add so many really unique* things like new abilities and class features without screwing up balance and increasing the number of items on the char sheet to a level where you need an accountant to manage your character sheet. </p><p></p><p>* and even looking at the classes from level 1 to 30 one can argue that aside from some role-specific stuff like marking or healing targets, a lot of the powers are combinations of "x points of damage" and "x number of status effects". With more than 10 classes and already 30 levels of powers you will probably have a hard time coming up with really unique stuff for level 31 to 100 ^^</p><p></p><p>** Up to a certain point I see the value of increasing the numbers, because it will give you the option of crushing lower level foes with a single blow or being virtually unkillable by conventional means. However, the difference between level 1 and 30 certainly should be big enough and 4E has the concept of minions to help run mook scenarioes anyway.</p></blockquote><p></p>
[QUOTE="Protagonist, post: 4817236, member: 59006"] Ok, I have to admit that I didn't think that one trough. Still, if you don't factor in unique ability feats (i.e. not your +2 to something type thing) and more powers (which by the time you are 30 should already be way more than you will ever use even in a long encounter, I reckon) it will then be only bigger numbers vs. bigger numbers. If it is indeed balanced, level 10 vs level 10 foes and level 100 vs level 100 enemies will be (just like many videogames actually) just be the same thing with some zeroes added to each important number. Dealing 10 damage against a foe with 50 hit points and dealing 1000 dmg to a monster with 50000 hit points offers no real benefit apart from maybe a psychological one.** And you can only add so many really unique* things like new abilities and class features without screwing up balance and increasing the number of items on the char sheet to a level where you need an accountant to manage your character sheet. * and even looking at the classes from level 1 to 30 one can argue that aside from some role-specific stuff like marking or healing targets, a lot of the powers are combinations of "x points of damage" and "x number of status effects". With more than 10 classes and already 30 levels of powers you will probably have a hard time coming up with really unique stuff for level 31 to 100 ^^ ** Up to a certain point I see the value of increasing the numbers, because it will give you the option of crushing lower level foes with a single blow or being virtually unkillable by conventional means. However, the difference between level 1 and 30 certainly should be big enough and 4E has the concept of minions to help run mook scenarioes anyway. [/QUOTE]
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