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Should Level Top Out?
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<blockquote data-quote="Upper_Krust" data-source="post: 4817684" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When 3rd Edition delivered theoretical infinite level progression I thought that was the way forward for epic/immortal gaming. However, after many years I now see the fundamental flaws in allowing unlimited progression.</p><p></p><p>To make any set of levels interesting you need:</p><p></p><p>A) Enough new powers (or spells), abilities (or feats) and items (or artifacts) to make levelling-up an attractive prospect.</p><p></p><p>B) Enough new adversaries and monsters to keep the heroes preoccupied (bare minimum 100 stat-blocks per tier - in 4e parlance)</p><p></p><p>Thus, for the purpose of 4th Edition, making a new tier covering Levels 31-40 would be pointless without A & B (from above).</p><p></p><p>Given also that the epic tier is somewhat shortchanged when it comes to adversaries and monsters I think we need to build that up somewhat first. Theres no point having a great 31-40 tier if people are going to be unimpressed by levels 21-30.</p><p></p><p>Philosophically you also have the question of what does each tier represent? Again here, theres no point having a hundred new tiers or even ten new tiers, since you are going to be limited by what it represents.</p><p></p><p>Personally I think we could probably have a theoretical maximum of 3 new PC tiers. </p><p></p><p>A Demigod Tier (which I am calling the Legendary Tier), covering levels 31-40. <em>Just to note that the Epic Destiny "Demigod" represents the path to becoming a demigod, it does not grant you the power of an actual demigod.</em></p><p></p><p>A God Tier (which I am calling the Immortal Tier), covering levels 41-50. <em>Just to note that gods like Vecna and Tiamat would exist in this tier if they were PCs or standard monsters. When converting a standard monster to a solo monster you reduce its level by 9 thus giving it the same EXP total. So Level 35 Solo Controller Vecna would be Level 44 for the purpose of determining his power within the immortal tier.</em></p><p></p><p>An Overgod Tier (which I am calling the Sidereal Tier), covering Levels 51-60. <em>Hard to say whether this tier is warranted. However, I think I can just about come up with a hundred or so adversaries and monsters to challenge overgods so it is a possibility. Also there are some ideas that exist on the periphery of this upper scale that I would like to explore such as retired supreme beings.</em></p><p></p><p>The 61-70 Tier would be called the Eternal Tier but it wouldn't be a PC tier, simply a resource from which to draw adversaries and monsters from. As noted above in the Vecna example. Something from a Level 61-70 Tier would effectively be Level 52-61 when converted to a Solo opponent, or Level 57-66 when converted to Elite.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4817684, member: 326"] Hey all! :) When 3rd Edition delivered theoretical infinite level progression I thought that was the way forward for epic/immortal gaming. However, after many years I now see the fundamental flaws in allowing unlimited progression. To make any set of levels interesting you need: A) Enough new powers (or spells), abilities (or feats) and items (or artifacts) to make levelling-up an attractive prospect. B) Enough new adversaries and monsters to keep the heroes preoccupied (bare minimum 100 stat-blocks per tier - in 4e parlance) Thus, for the purpose of 4th Edition, making a new tier covering Levels 31-40 would be pointless without A & B (from above). Given also that the epic tier is somewhat shortchanged when it comes to adversaries and monsters I think we need to build that up somewhat first. Theres no point having a great 31-40 tier if people are going to be unimpressed by levels 21-30. Philosophically you also have the question of what does each tier represent? Again here, theres no point having a hundred new tiers or even ten new tiers, since you are going to be limited by what it represents. Personally I think we could probably have a theoretical maximum of 3 new PC tiers. A Demigod Tier (which I am calling the Legendary Tier), covering levels 31-40. [I]Just to note that the Epic Destiny "Demigod" represents the path to becoming a demigod, it does not grant you the power of an actual demigod.[/I] A God Tier (which I am calling the Immortal Tier), covering levels 41-50. [I]Just to note that gods like Vecna and Tiamat would exist in this tier if they were PCs or standard monsters. When converting a standard monster to a solo monster you reduce its level by 9 thus giving it the same EXP total. So Level 35 Solo Controller Vecna would be Level 44 for the purpose of determining his power within the immortal tier.[/I] An Overgod Tier (which I am calling the Sidereal Tier), covering Levels 51-60. [I]Hard to say whether this tier is warranted. However, I think I can just about come up with a hundred or so adversaries and monsters to challenge overgods so it is a possibility. Also there are some ideas that exist on the periphery of this upper scale that I would like to explore such as retired supreme beings.[/I] The 61-70 Tier would be called the Eternal Tier but it wouldn't be a PC tier, simply a resource from which to draw adversaries and monsters from. As noted above in the Vecna example. Something from a Level 61-70 Tier would effectively be Level 52-61 when converted to a Solo opponent, or Level 57-66 when converted to Elite. [/QUOTE]
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