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Should Level Top Out?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4821638" data-attributes="member: 710"><p>I think it makes sense to put a cap, at least on "traditional" leveling. At some point, you just get higher and higher bonus, but can you think of a fundamental change? </p><p></p><p>I think it makes more sense to "broaden" the horizon of the character.</p><p></p><p>For example, at 31st level, you can get new (heroic) encounter and daily powers and an at-will from a new class. At 41th level, you select a second Paragon Path. At 41st level, you select a second epic destiny. And so on.</p><p>You might still gain hit points, but probably at a slower pace. (between 1-4 by role or class). You (and also monsters) do no longer increase your half level bonus. (Topping at +15, for monsters the level bonus tops at +30, and they also gain the same small rate of hit points).</p><p></p><p>The nice thing is that you could do this even earlier - you could create an E10 or E20 instead of the regular "E30".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4821638, member: 710"] I think it makes sense to put a cap, at least on "traditional" leveling. At some point, you just get higher and higher bonus, but can you think of a fundamental change? I think it makes more sense to "broaden" the horizon of the character. For example, at 31st level, you can get new (heroic) encounter and daily powers and an at-will from a new class. At 41th level, you select a second Paragon Path. At 41st level, you select a second epic destiny. And so on. You might still gain hit points, but probably at a slower pace. (between 1-4 by role or class). You (and also monsters) do no longer increase your half level bonus. (Topping at +15, for monsters the level bonus tops at +30, and they also gain the same small rate of hit points). The nice thing is that you could do this even earlier - you could create an E10 or E20 instead of the regular "E30". [/QUOTE]
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