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General Tabletop Discussion
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Should MAD Classes be addressed in OneD&D
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<blockquote data-quote="Clint_L" data-source="post: 8845479" data-attributes="member: 7035894"><p>I was thinking that OneD&D's focus on feats is going to kind of suck for classes like Monk that are so Multiple Ability Dependent, because aside from the freebie at Level 1, it is still going to be hard for them to take anything but ASIs (which I guess is technically a feat in OneD&D, but you get my meaning). Dunno, it just seems like missing out on the fun.</p><p></p><p>I don't like that some classes are significantly more MAD than others, anyway. Seems like bad design. Is this the time to tweak classes like Monk to bring them in line with most other classes, when it comes to abilities? Or is it not an issue, even with feats becoming more prioritized?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8845479, member: 7035894"] I was thinking that OneD&D's focus on feats is going to kind of suck for classes like Monk that are so Multiple Ability Dependent, because aside from the freebie at Level 1, it is still going to be hard for them to take anything but ASIs (which I guess is technically a feat in OneD&D, but you get my meaning). Dunno, it just seems like missing out on the fun. I don't like that some classes are significantly more MAD than others, anyway. Seems like bad design. Is this the time to tweak classes like Monk to bring them in line with most other classes, when it comes to abilities? Or is it not an issue, even with feats becoming more prioritized? [/QUOTE]
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Should MAD Classes be addressed in OneD&D
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