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General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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<blockquote data-quote="Vaalingrade" data-source="post: 8542387" data-attributes="member: 82524"><p>I'm a big fan of Brandon Sanderson style magic systems with clear rules that the people of the world have studied and refined over their time in the world. I especially like it that magic is actually part of the world and people have interacted with it like people rather than just a veneer painted over the world that people apparently never think to observe like we've done with literally all of existence.</p><p></p><p>I'm not fan of completely esoteric, non-reproducible 'chaos' style magic like you see in comics like where Dr. Strange will pull a new spell out of his butt or Piper will find a new thing in the book of shadows every episode and neither will ever come back again. And I say that as someone who has to write that kind of magic as part of the style.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8542387, member: 82524"] I'm a big fan of Brandon Sanderson style magic systems with clear rules that the people of the world have studied and refined over their time in the world. I especially like it that magic is actually part of the world and people have interacted with it like people rather than just a veneer painted over the world that people apparently never think to observe like we've done with literally all of existence. I'm not fan of completely esoteric, non-reproducible 'chaos' style magic like you see in comics like where Dr. Strange will pull a new spell out of his butt or Piper will find a new thing in the book of shadows every episode and neither will ever come back again. And I say that as someone who has to write that kind of magic as part of the style. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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