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General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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<blockquote data-quote="DEFCON 1" data-source="post: 8542524" data-attributes="member: 7006"><p>You can to hoard the power all you want... but as soon as other people know what you can accomplish there is immediately an arms race on it. I mean, once electricity was discovered, did it remain locked away for centuries with no one except the inner circle of Thomas Edison able to use it? Of course not. As soon as it became known as a thing, everyone started working on it and with it and advancing their knowledge on it. And magic isn't unpredictable, because we have entire rulebooks explaining exactly how and why it gets harnessed, and rules for allowing people to gain the experience to cast 9th level spells in a matter of years if not months.</p><p></p><p>And yet in some of these campaign settings we're supposed to believe that there has been the knowledge and capability of making Wishes for hundreds, <em>if not thousands</em> of years, and yet no one has have bothered to mass produce the ability or the people to tap into it. To me, that's just silly. It's no different than all the talk in the past about how there are all these druids and nature clerics in these settings who know how to cast Plant Growth and yet the settings are still stuck in these medieval agrarian farming times. It's dumb, in my opinion.</p><p></p><p>As a result, I just handwave all these logical inconsistencies when I play and consider it a cost of doing business in the fantasy genre. And I don't blame anyone for it, nor feel the need to delve into the rule system to try and come up with some sort of explanation for why everything happens (as I've seen others here on the boards get all bent out of shape about it.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8542524, member: 7006"] You can to hoard the power all you want... but as soon as other people know what you can accomplish there is immediately an arms race on it. I mean, once electricity was discovered, did it remain locked away for centuries with no one except the inner circle of Thomas Edison able to use it? Of course not. As soon as it became known as a thing, everyone started working on it and with it and advancing their knowledge on it. And magic isn't unpredictable, because we have entire rulebooks explaining exactly how and why it gets harnessed, and rules for allowing people to gain the experience to cast 9th level spells in a matter of years if not months. And yet in some of these campaign settings we're supposed to believe that there has been the knowledge and capability of making Wishes for hundreds, [I]if not thousands[/I] of years, and yet no one has have bothered to mass produce the ability or the people to tap into it. To me, that's just silly. It's no different than all the talk in the past about how there are all these druids and nature clerics in these settings who know how to cast Plant Growth and yet the settings are still stuck in these medieval agrarian farming times. It's dumb, in my opinion. As a result, I just handwave all these logical inconsistencies when I play and consider it a cost of doing business in the fantasy genre. And I don't blame anyone for it, nor feel the need to delve into the rule system to try and come up with some sort of explanation for why everything happens (as I've seen others here on the boards get all bent out of shape about it.) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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