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General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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<blockquote data-quote="Fanaelialae" data-source="post: 8543763" data-attributes="member: 53980"><p>[USER=6987520]@DND_Reborn[/USER] A thought just occurred to me based on something you said in the other thread.</p><p></p><p>What if fighters had Extra Attack limited to 1/round. And Action Surge simply gave you one extra action (it can still have the riders that you added, like doubling jump distance). If the fighter got Action Surge at 2nd level, then one more use between levels 5-10, and then two more uses between levels 11-20, they'd end up with the same number of attacks as RAW Action Surge.</p><p></p><p>The thing that I like about this is that it's kind of like Ki points and other class resources, where you can nova hard for a big effect, or spread their use out over time. A high level fighter could also be less cautious about using one or two uses, since they'd have reserves.</p><p></p><p>It just occurred to me, so I haven't really thought through all of the potential caveats, but I thought I'd share.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8543763, member: 53980"] [USER=6987520]@DND_Reborn[/USER] A thought just occurred to me based on something you said in the other thread. What if fighters had Extra Attack limited to 1/round. And Action Surge simply gave you one extra action (it can still have the riders that you added, like doubling jump distance). If the fighter got Action Surge at 2nd level, then one more use between levels 5-10, and then two more uses between levels 11-20, they'd end up with the same number of attacks as RAW Action Surge. The thing that I like about this is that it's kind of like Ki points and other class resources, where you can nova hard for a big effect, or spread their use out over time. A high level fighter could also be less cautious about using one or two uses, since they'd have reserves. It just occurred to me, so I haven't really thought through all of the potential caveats, but I thought I'd share. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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