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General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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<blockquote data-quote="Fanaelialae" data-source="post: 8544039" data-attributes="member: 53980"><p>They have to do research to create those new spells right? That research could easily consist of finding experiments from other wizards who were attempting similar things. In other words, similar combinations to the one you're trying to find. Then, having narrowed down the possibilities, the wizard experiments until they brute force the combination they were looking for. At no point in that process do they understand why the combination works, much less how the lock itself is constructed.</p><p></p><p>In case you're wondering, in this scenario, the original wizards were probably given the original combinations, or they brute forced random spells.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8544039, member: 53980"] They have to do research to create those new spells right? That research could easily consist of finding experiments from other wizards who were attempting similar things. In other words, similar combinations to the one you're trying to find. Then, having narrowed down the possibilities, the wizard experiments until they brute force the combination they were looking for. At no point in that process do they understand why the combination works, much less how the lock itself is constructed. In case you're wondering, in this scenario, the original wizards were probably given the original combinations, or they brute forced random spells. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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