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Should magic be unfair?
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<blockquote data-quote="s/LaSH" data-source="post: 1701871" data-attributes="member: 6929"><p>Interestingly, this is a situation that can be ameliorated by my Literal Hit Point Theory. This theory states, essentially, that hit point gain is a real increase in physical toughness, due to positive energy saturation picked up from fooling around with healing spells and the like over an adventuring career.</p><p></p><p>That energy can easily be given a side-effect: Protection against incidental magic. You can think of it as a structural integrity field - on a subconscious level, any creature will recognise an attempt to rip its heart out with TK, or pinch its carotid, and counteract it. (Even level 1 creatures have an awful lot of lifeforce, it's just not all devoted to holding them together - probably more along the lines of 'I can walk' and 'thinking', and the power can be diverted in such emergencies.) Gross force will work just as well, and if you can hurl the whole person a distance sufficient to kill them with impact, I'd rule that you can probably rip their heart out instead (you're powerful enough to kill 'em, either way, the rest's just a special effect).</p><p></p><p>Spells that do direct damage and the like are full-body effects of furious power. The lifeforce field can't do much against them other than weather the effects.</p><p></p><p>Power Word Kill and its ilk are specially designed to counteract the positive structural integrity field. But that's a very complex thing to do, so they're high-level.</p><p></p><p>So there's what I think. Useful?</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1701871, member: 6929"] Interestingly, this is a situation that can be ameliorated by my Literal Hit Point Theory. This theory states, essentially, that hit point gain is a real increase in physical toughness, due to positive energy saturation picked up from fooling around with healing spells and the like over an adventuring career. That energy can easily be given a side-effect: Protection against incidental magic. You can think of it as a structural integrity field - on a subconscious level, any creature will recognise an attempt to rip its heart out with TK, or pinch its carotid, and counteract it. (Even level 1 creatures have an awful lot of lifeforce, it's just not all devoted to holding them together - probably more along the lines of 'I can walk' and 'thinking', and the power can be diverted in such emergencies.) Gross force will work just as well, and if you can hurl the whole person a distance sufficient to kill them with impact, I'd rule that you can probably rip their heart out instead (you're powerful enough to kill 'em, either way, the rest's just a special effect). Spells that do direct damage and the like are full-body effects of furious power. The lifeforce field can't do much against them other than weather the effects. Power Word Kill and its ilk are specially designed to counteract the positive structural integrity field. But that's a very complex thing to do, so they're high-level. So there's what I think. Useful? [/QUOTE]
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